We’ve reached a turning point.
With the Grimdelve opening up, the dungeon is no longer a straight descent—it’s a choice. And as always, you decide what we build next.
Two paths lie before us:
🔥 DESCEND: THE GODSCARGo deeper into Khuldraz-Thane, where the stone itself has been broken and reshaped by titanic forces. The Godscar is a place of conquest and collision—claimed by stone giants, contested by remnants of the duergar, and haunted by things that should not dwell so deep. Expect:
Stone giant strongholds and encampments
Duergar holdouts fighting to reclaim what’s theirs
Grell drifting through the dark
Brutal, war-torn environments and vertical danger
🌑 TURN WEST: THE ROOTMAZELeave the duergar halls behind and enter something far older… and far wilder. The Rootmaze is not built—it has grown. Twisting tunnels, choking growth, and things that thrive without light or order. Expect:
Troglodyte warrens and territorial clans
Giant insects and crawling swarms
Umber hulks burrowing through unstable stone
Deadly plants, fungi, and living hazards