All characters depicted in this and all my other works are 18 years of age or older.Hello, everyone.
So we finally have reached the last bugfix. Quite a few optimizations have gone into this bugfix actually. So lets start with crashes that some users were experiencing on Windows. I updated Unity for v0.20.0. This enabled automatic graphics API selection which included directx12. I removed defaulting to directx12 so this should fix the game crashing on Windows. Also adding support for taller screens took a long time. I tried different ways until finally settling for something that will work for everyone.
Now here is a big one. I enabled multithreaded rendering within Unity. According to "them" it should not have a negative impact. However since I had this turned off makes me doubt that statement. I tested this on multiple devices and even ran some emulators and it seems to work without issues. Not to mention the entire game runs way smoother, so that is a big plus.
If you do run into issues however please report it on our bug channel on Patreon community or Discord. Now lets get into it.
NTR Mobile v0.20.5:
Added support for taller displays.
Added a few optimizations.
Enabled Multithreaded rendering.
Disabled defaulting to DirectX12 on Windows.
Fixed some looping in some leaked chats.
Updated the Patreon supporter list💕(feel free to DM me if you want to opt out of this).
I will be releasing a Patreon post regarding what and when to expect NTR Mobile v0.21 in the near future. I also have a poll planned for a change I am not sure I want to implement yet. So that will be up to you all.
I have already started on NTR Mobile v0.21. Working in tandem and switching on and off on tasks is what keeps me sane as a developer and lets me come back to issues with a fresh view.
Thank you all for being awesome!
Enjoy. 🤗