Status update!
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All characters depicted in this and all my other works are 18 years of age or older.Hello there, everyone.

It has been a while, hasn’t it? I wanted the next post to be the release announcement, but I think I owe you all a status update on NTR Mobile version 0.22.

A lot has gone wrong with this particular update. After the last one took so long, I took a hard look at my workflow and decided to change things up.My normal update flow usually goes:Translate story → define events → define content → create needed content/features → lots of post-processing → create story elements in-game → weave everything together.

This time, I thought it would be better if I:Translate story → define events → create features → create story elements → weave everything together → create content → post-processing → weave everything together again.This was… pretty ass backwards, to be honest, and basically turned the development of v0.22 into pure chaos. The only good thing that came out of it was that some events ended up more fleshed out.

To throw even more fuel on the fire, I ran into technical issues. The short version:My PC went to sleep, woke up, but the screen stayed blank. I had to do a hard reset, and when I came back, all the message links (which basically connect one message to another) for this update were gone.Now, blaming Unity wouldn’t be fair since it saves things as assets so you can restore them, which at least gives you something to work with. However, I use an extension that manages all the in-game dialogue, and its saving can be finicky on a good day. Since I had Unity in play mode the whole time (to make the extension less finicky), the damage from that hard reset was irreversible.

This didn’t just infuriate me, it also killed a lot of my motivation. I mean, logically, who wouldn’t be demotivated after losing days of work while creating even more work? But what’s done is done, and I’ve been working tirelessly over the last few days to get everything back in place.

Okay, fast-forward to the current status:I finished restoring the NTR path yesterday, but it still needs retesting. I already have a few people in mind that I’m planning to ask for help with this.🤗

Right now, I’m busy repairing the NTRS and Happy paths. I’m going to be hospitalized on Saturday for 1–2 days (nothing major, don’t worry about it). So if I can’t finish the Lovers path by then, I’ll release v0.22 with the NTR/NTRS/Happy paths and put out a patch later for Lovers and its buffer path.

This update has taken more than enough time, and with all the problems, I’d be completely over it…Or so I would’ve said, if I hadn’t seen the results of merging the NTR path into the game. The last update was bigger than the one before, which was bigger than the one before that, but just looking at the numbers, this one is on a whole different level. The NTR path alone dwarfs all of v0.21, and I’m not just talking about images, posts, scenes, or messages. That single path added a full GB of file size (on Windows, at least).I was shocked and honestly, it restored a huge chunk of my motivation.

Huge thanks to all of you. The cold, hard fact is that none of this would be possible without your support. It’d be far too easy to just create a few events and images and call it a day. But thanks to you, I’m able to push further and create the best mobile NTR game I possibly can.

I can’t wait for you all to try it out.Thank you for being so awesome.🥰

NosyFellow PATREON 256 favs
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FILES4 files
POSTEDDec 3, 2025
ARCHIVEDDec 3, 2025