Previous Post

☆ Kahnum - Mystic Sai Mastery 2 (Inner-Circle Edition!)

Next Post
☆ Kahnum - Mystic Sai Mastery 2 (Inner-Circle Edition!)
1 / 2
DESCRIPTION

✨ INTRODUCING DISSOLVING VFX!

In this latest update, dissolving VFX have been added to 'teleporting' seeking sai!

This is something I've wanted to do for a long time, so I'm super happy to have finally figured it out, and even have built my own custom dissolve shader!

This is just the first initial test too! Which means, if everyone finds it okay, and you guys are liking it, there could be potential for huge expansion, across all my mods! 😮 (such as bringing it to blood weapon summoning, or adding player teleport dissolve fx etc.)!

^ Or any ideas you might have! Feel free to let me know what you think, and whether you'd like to see this expanded more! 🤔 <3

🔄️ PREVIOUS UPDATES:

🌟 Exclusive Inner-Circle Only 'Dark Kahnum' Imbue, which can be selected in the mod options, under 'Signature Imbue'!

Added sai flourishing! (Activate by Double Tapping Trigger!)

Introduced new 'teleporting' seeking sai mode! (Select in mod options!)

🎯 Added Dynamic Aim-Assist for thrown sai’s! (targets the head, chest, hands and feet, for much easier, more fluid, dynamic, and engaging combat! Allowing you to easily disarm enemy's weapons, or pin their foot to the ground, just with a throw!)

BONUS: If Aim Assist is enabled in the Kahnum mod options, it will also apply for all my other mods too (Sento, Blood Daggers)!

⏰ Added experimental 'Fatal-Time' feature, which causes enemy slow-mo on hit (👀 It's currently disabled by default, but can be Turned ON by increasing 'slow chance' in the mod options)

📝 Added in 'Moves List'/Control List to the mod options!

🍽️ Cannibalism! (Eat limbs by pulling them off via Pierce & Tear, and whilst still on the blade, move the red meaty part next to your mouth to restore health!)

🐞 Fixed all the major bugs from the first version! (such as the holstering drop issue, the infamous crystal hunt weapon rack storage bug, blade colliders not making sounds, the gravity staff slam ability being disabled on all vanilla weapons etc!)

And as always, full credit to NetherRealm for the beautiful MK1 + MK11 sai models and SFX! <3

And feel free to share any ideas, feedback, or suggestions for anything you'd like to see in the future! <3

Azneko! PATREON 1 favs
VIEWS1
FILES2 files
POSTEDMar 28, 2026
ARCHIVEDMar 28, 2026