It's always things you wouldn't expect to take the most time that end up being the biggest kerfuffles. For instance, I had to make and remake and take apart the pause screen/inventory 3 times before I was finally happy with this version. Each of those past versions involved their own entirely prerendered assets which all had to be scrapped, they just didn't feel good. I've landed on this one, which I think is a good mixture of visual style and usability. I also wanted to limit the inventory more, as the huge inventory from Psychopomp often left a few players annoyed. Right now it's at eight spaces, but that may change in the future.
What do you think?