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Devlog - 6th June - Progress V2.50 Tenaris Base

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Devlog - 6th June - Progress V2.50 Tenaris Base
DESCRIPTION

Hi,today I have started integrating the 4 new rooms in Tenaris. The rooms will be

Hallway

Leisure (with Erotic Training Equipment)

Captain (Master Bedroom)

Exhibition (Bot Collection)

I already have an idea about the Leisure Room. This will be project undertaken by Nimhe who is experimenting with Erotic Arcade Concepts... Of course she will have to test every machine upon activation :)

The Master Bedroom will be for Sex Scenes with the Crew, which, Mood, APP and SLU good enough, will be visited by a random crewmember at night "on their own initiative"...

Bot collection is a more panoramic view of the bots, maybe with detail zoom functions...

The last two days I did boring refactoring, but felt it was necessary. I implemented a Audio Manager for the project to get rid of the hundreds of queue sound "xxx.wav" sound file calls throughout the game. Now you only call AUDIO_MGR.play("key") and the audio file in a central dictionary referenced by "key" will be played. Nice waterfall concept too, so if a special minigame redefines a key (e.g. "laser"), that will be pulled with priority, then a global key (e.g. "laser") is tested and then it even checks for sound files of the name before it fails.Had to do 1600+ replacements in the code, so it took a while.y.v.

y.v. PATREON 71 favs
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POSTEDJun 6, 2026
ARCHIVEDJun 6, 2026