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3.1d WIP doing evil deeds

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DESCRIPTION

EDIT 2

The forgotten version increment is now fixed

Engine changes

added object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)

fixed identityAnimCustom just not working correctly

added lua invoke for die and teleportOut to generic player contexts

fix back armor animation quirks when moving backwards and crouching

SBQ Assets

fixed ultimate candy recipe

fixed genderswap potions not working

occupants remove properly on warpout and death

fixed vaporeon's palettes

vaporeon actually uses the quadruped data correctly

better digest handling so NPCs shouldn't fail to give essence

monsters can still give digest drops, but don't give essence anymore

New deed variants

Mini Vore Deed (it just one tile)

Campsite marker (just one tile, but also doesn't need enclosed space or background, only uses objects in a 15 block radius)

EVIL DEEDS (wire them together to make their spawned bandits be on the same team)

NPC cards will convert to a relevant NPC type when inserted into an evil or friendly deed

all SBQ deeds have wire nodes now, input controls whether the NPC is allowed to respawn, output is positive if the NPC is allowed to respawn and at least one tenant is currently alive

Deeds can be locked so only their owner can modify them and their NPCs (untested, somebody should do that)

Deeds have a toggle to make them be hidden and nearly invisible

LokiVulpix PATREON 138 favs
VIEWS1
FILES4 files
POSTEDOct 28, 2024
ARCHIVEDJun 10, 2026