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Your Fantasy Harem -Progress

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Your Fantasy Harem -Progress
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Hi!♥ Let me tell you about the latest progress on the next game update!

There are some big changes in how the game starts and behaves, so let me explain everything and show you what’s new!

🌴 Welcome to Your Harem Palace – "Oasis Palace"!

The biggest and most noticeable change:
The game now starts inside your Harem Palace, called “Oasis Palace”!

(Image Showing Oasis)

The game logic has been upgraded to allow you to fully customize your palace however you like:

  • Choose and place individual rooms

  • Add objects like lights, furniture, and decorations

  • Assign where characters go and what they do

  • View detailed character information in a new UI

  • Use a quest log with indicators showing where to go

  • Travel to other environments like Fluffrooms (and later Frost) to unlock new characters

  • New room-based streaming level system

  • Dynamic day/night cycle

  • Weather like sunny skies, clouds, or sandstorms

🏗️ Build Your Perfect Palace

Your palace starts with a few predefined rooms (like the Entrance Hall and Throne Room), but there are several doors where you choose what room to attach next.

(Image of the Palace Room UI)

  • A small preview window helps you choose the door and orientation for new rooms

  • You can name your custom rooms

  • New rooms can be unlocked or discovered

  • I’m also working on an easy-to-use system for creating and saving your own room presets

👑 Be the Master of Your Subjects

In the Character UI, you can now:

  • See all characters in your palace

  • View their current location and activity

  • Assign what functions they're allowed to perform

  • Decide whether they should stay in one spot or free roam

(Image showing Palace Character UI)

To make it even easier, you can quick travel to any character or room directly from these UIs!

🧭 Quests & Adventure

The new Quest System has been added! You can now:

  • Add and track quests

  • See exactly where to go next

  • Use the new cell-based map system to get directions

If the goal is within the same “cell” (room area), it shows a direct path. If not, it highlights the door leading to the correct area.

(image showing Quest Marker)

(image showing Quest UI)

🧠 New Level Streaming Method

Thanks to your feedback and my testing, I’ve found that clearing the render thread and using manual garbage collection greatly improves framerate and stability.

So for the Palace, I’ve switched to a new method:
Each room (cell) is now its own streaming level.

  • When you pass through a door, all other rooms are unloaded

  • Only the current room (and necessary sublevels) are loaded

  • This greatly improves performance, though you might see a brief black screen while loading

🔧 Coming Soon via the Updater

I’ll compile a new version very soon, so you can grab this update through the Super Fluffy Updater, along with bug fixes for Fluffrooms!

♥u,
Your Furrier

(Image showing Oasis Town House)

(Image showing Fluffrooms Alleyway)

Furrier PATREON 179 favs
VIEWS1
FILES9 files
POSTEDMay 18, 2025
ARCHIVEDJun 10, 2026