Hi again! There have been a couple of changes in this patch, most related to game balance.
In v0.2 there was a big difference between Normal and Hard modes, so now there are 3 difficulty options, which should work better for most players.
Easy: does not have random Nemesis. All weapon types can spawn. Decent ammo/healing drops.
Normal: similar to Easy but Nemesis is included. Now there is a low chance for tentacle Nemesis spawns.
Hard: pistol only, low healing items-ink ribbon drops.
And now, there is a limit of enemies per room depending on its type, which is 4 for Hunters, 3 for rocket Nemesis and 2 for tentacle Nemesis.
The difficulty balance is not definitive and may change, if needed.
The crash at the factory was also fixed.
Download link is attached to this post.