Public update v0.9.0 has launched with a number of extra features and fixed I managed to squeeze in since the last beta build. This version also has access to the beta room! I've got a much more in depth dev log posted on itch here for more details - I'm running on rather low sleep once as I usually do near update releases though, so for the time being I'm going to go pass out. I should have another beta build ready likely this month, but as I'll be building out another new enemy, we'll have to see what hiccups I run into.
Cheers :)