POWERUP TIME
DESCRIPTION

It's powerup time people!! Framework for skill tree upgrading is now  working, which means it's time for me to start coding powerups and  abilities into the game. My question to YOU ALL is what kinds of  powerups do you want to see?? The 4 main trees will be Combat, Predator,  Stealth, and Survival (prey).To give you an idea of a few  different ones I'm already planning on adding, the skill trees will  already be including perks like:- Regular stat buffs (for damage, defense, knockback, digestion, indigestion, stealth, etc)- skill tweaks like ramping digestion damage exponentially instead of linearly or attacking faster-  passive skills such as recently regurgitated enemies continuing to take  acid damage until they dry off, swallowed projectiles restoring more  ammo, swallowing multiple minimech pilots at once, sliding into enemies  while full deals damage and knockback, etc- active skills such as a  belly slam/ground pound, new forms of melee attacks, stealthier or  faster ways to swallow enemies, burps that deal AOE knockback, wall  jumping, etcGet creative with your ideas, but keep in mind  what's realistic to actually add to the game! Before anyone suggests it,  having most any entity - player or enemies - grow in size causes a  litany of issues regarding collision and animations, so it's unlikely to  happen. Shrinking is not AS challenging, but still a greater difficulty  than most.I will likely be making these into a series of polls  for tiers 3 and 4 to vote on for what gets added! These will be faster  more rapid fire polls no more than a week in length, so ties/no vote  polls will result in me selecting a winner myself.

DraconicSyntax PATREON 371 favs
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POSTEDDec 8, 2022
ARCHIVEDJun 10, 2026