Previous post: https://www.patreon.com/posts/village-of-boobs-152857038Video:https://www.youtube.com/watch?v=utrt39BwwugIt’s 12th of the month again and it’s time to talk about what was done in the game.
Most of this I mentioned or showed before, in posts or on discord.
As I mentioned previously, first version is planned for September 12th.
While I’m working on the game, I’m struggling with not making it about monthly content, but about what needs to be done, even if it’s not very entertaining to talk about in a post :).
Reminder: I can't get money from Patreon at the moment, so if you want, please consider joining substar or boosty. Billing on patreon is currently disabled (it enables itself back very month so I have to disable it again).
Main location
This month most focus went into expanding main location, with me placing hundreds of objects, working on tile-sets, trying to learn/improve on my pixelart skilsl.
I added some variations to the grass tile, different type of grass, flowers, etc. Godot tilemap is tool allows placing them automatically, manually or combine them into a brush and paint in an area.
A couple new trees were added, signs for tavern and shops, plus some interior objects for the tavern and other houses.
Improving NPCs interaction with objects
Big part of the effort went into testing/fixing/improving NPCs interaction with objects I talked about last time.
There were issues with NPCs fighting over one object, now they check if it’s already being used by other NPC or not. Other issue was that player was still be able to use object already being use by an NPC, now it’s not possible
Currently when NPC is looking for an intractable objects, it checks all the objects in the game world that has intractable tag and removes the ones that are too far away. After that it chooses a random one. You can see how it can become problematic as I add more NPCs and more objects.
I’m working on different approach. NPC would have a detection area around them, and as it’s moves around all the objects that enter or leave this area would be added to or removed from a list. This list would represent what objects NPC considers for an interaction, and those are only one that would be checked. So when NPC thinks about what he wants to do, he will only choose from nearby ones, without checking how far away each an every one intractable object in the game world is.
New characters and locations
Henric and shepherd and his wife Rita were added into the game. The own an animal farm. Olga that were added previously is their daughter. They also have two cows and a horse.
Apart from the new farm I also added player house. It used to belong to the person who were previously assigned his new job. And now MC is moving in.
Intro
Apart form all of that I started the work on the intro section. The scene with MC and dean’s wife got an illustration (that I can’t show in a public post) .
Plans
I think for next month apart from other things I want to work on equipment screen