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Village of Boobs. Month 8

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Previous post: https://www.patreon.com/boobsgames/posts/village-of-boobs-160891467Video: https://youtu.be/puL-wjwldgg

It’s 12th again and the time for first version is is almost here. 

It is planned for September 12th as I mentioned previously.

Reminder: I can't get money from Patreon since January, so if you want, please consider joining substar or boosty instead. Billing on patreon is currently disabled (it enables itself back very month so I have to disable it again). Substar recently added new payment methods, so you could check them out if it wasn't working for you before

Dialogues

I was working on dialogues for NPCs, added a way for them to great MC differently, based on if they met before, and their relationship level.

Also I was working on improving cutscenes system, added some functionality required for sexy scenes, added a button that makes dialogue window transparent, so it’s not obscuring the view.

First scenes

A paizuri scene with Briena the blacksmith was properly added, not with dialogues, all the stats changes, sound effects and pixel animation. Now in Godot I’m able to sync sound effects with pixel animation, which takes some work but sound/look is more coherent.

Same was done for the oral scene with fisherman Dirk, and solo scene for MC when he is going to bed (this one without an illustration for now).

In WaB pixel animation were a single sprite, now I split them up, so each character has his own half on the sprite sheet, and the game combines them. It allows to make only one sprite for each character, but get many possible combinations with other characters. There is a room for possible bugs where two halves aren't aligned, but it saves a lot of time for the future.

Switches/resets

If you ever opened WaB in editor, you might have seen that I had many switches to track various things. Many of them where used to make something work only one time a day. A script would check related switch, and if it’s already ON, it wouldn’t trigger. So I also had a special very long script that would go through all these switches at the morning and set it back to OFF. If I’d forget to add a switch to that list for resetting, it would create a not so easy to spot bug, which happened many times during the years of development.

I was thinking how to do it better this time, and I remembered how it was done in an old QSP game. Instead of a switch (boolean type variable that can be “true” or “false”) it would use integer variables. When it needed to set one to ON it would make it equal to the current ingame day. So next time it would check if it matches the current day. If it does, it’s ON, otherwise, it’s OFF. And when day changes all these variables turns off automatically, just because it’s a different day now. So with this approach there is no way for me to forget to add it into resetting list anymore. As added bonus it doesn’t just track if event was triggered today, but also tracks if it was triggered at least once at all, and if yes, when it was triggered last time.

Sounds simple, but for some reason I didn’t come up with this when I was starting the work on WaB. Not sure why I’m talking about it in such detail, but maybe it will help somebody with their own project. 

First thing to make with this was, of course, white liquid system. After the paizuri scene, there is white liquid that now stays on Briena’s breasts for a day. I made it so it’s already working for every character. The game checks if these is a variable saved with this character ID and if these is matching illustration variant in the folder. And if I want to add it for other lady now, I just need to put image variant into the folder, and some scene that adds the liquid on their breasts. 

Activities

Added fishing and helping Briena in the smithy as two first repeatable activities for the player.

Fishing is very simple, doesn’t have a timing minigame, since I don’t like them, but there are currently three types of fish to catch, and a system that allows to easily add more, or to trigger an event (mermaid attack perhaps).

Helping Briena gives you money and improves relationship with her, plus unlocks her first scene if you get enough relationship points.

New characters

Pyotr, his sister Navka, Pigtails chan Melinda and her mom Salma were added into the game. Now all the characters that I was planning for the first version are ready. More should be expected in later versions of course.

Plans

Next month I will be working on the intro, character interactions, and scenes for the first version.

boobsgames PATREON 977 favs
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POSTEDJul 12, 2026
ARCHIVEDJul 12, 2026