Sacred Symbols+, Episode 526 | One Artist's Journey Through the Games Industry
Please welcome experienced character artist, BAFTA judge, and games industry denizen Del Walker to Sacred+. I (Colin) first became aware of Del on Twitter, where he provides a pleasantly-outspoken perspective on our space, an understandable (albeit unfortunate) rarity from the dev side of things. I thus invited Del onto the show to get his opinions on all manner of vital subjects, but to be honest, we never even got there. Instead, Del and I jumped head-first into his impressive CV, learning a great deal about the games he worked on, his experiences at various studios, and what the life of a working games artist is like. After all, Del worked on Batman: Arkham Origins and Arkham Knight, Kill the Justice League, Halo Wars 2, Star Wars: Survivor, The Last of Us Online (!), and most recently Highguard. So naturally, he has much to say. And since he's existed within the walls of Rocksteady, Creative Assembly, Naughty Dog, London Studio, Respawn, Splash Damage, Wildlight, and most recently Dan Houser's exciting Santa Monica-based developer Absurd Ventures, it's safe to assume he has many a story to regale us with.