Hey, my sweets! Time for le weekly update. So far for BB2 I'm in the final stages, I am a bit hesitant to announce when I believe the video will be done since I don't know if I'll run into a hiccup down the line. But I'll be a little confident.
I'm expecting to be complete the Early Access version (no dialogue) by 5/4/2026. And of course the dialogue version a week after this release. Remember, Early Access is only accessible to Bakers Dozens and Tough Cookies.
So to give a brief rundown of what to expect in the video. It will be 10 rounds in total but the rounds will not be in the exact order I made them since some vary in difficulty compared to others. Such as the animation I initially had thought for Round 5 I believe. I'll be moving that near the end of the video given it's difficulty so there isn't a jump between a "hard" round and an "easy" one.
Also some animations you may have seen in earlier weekly updates will not be present due to me scrapping the round due to either a problem with said animation (L2Ds are increasingly hard to loop and sync, but don't worry there is a good amount of them in this video as I've been practicing with them).
As far as the funscript, it will release shortly AFTER the full release as I still need to practice making them. Pixel had made the one for Succubus Summer but according to them they aren't exactly too hard.
Future Plans
So as far as my plans after this video. I will be going on a short vacation shortly after the video is released. Once I'm back I'll be working on Makima's Endurance and a raffle winner's personal video (this project individually won't be released to the public unless the winner wills it).
Afterwards will be the 2026 Annual Toy Raffle which I may be pushing back to August. While working on both these projects I will release also be releasing a caption pack. So that's my main plan for the upcoming months.
Thank you all for the support and I appreciate your patience. I know this video took a while but as I've said in previous posts that it's been a bit hard to balance my personal life with this and also getting adjusted to Adobe PR & AE. But expect an improvement in quality over my last solo project being Fella Fantasy.