Wondrous Item, Legendary (Requires Attunement)
Glittering star-studded knuckles shine bright across the meteoric metal of this glove. While wearing this glove, you can cast Guidance from it, and you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. This item has 10 charges and regains all expended charges daily at dusk.
Guiding Star. Whenever you hit a creature with an unarmed strike, a glowing star appears on the creature’s body. The star lasts until the start of your next turn. For the duration, when a creature makes an attack against a target with a star on their body, the attack is made with advantage and the star disappears.
Shooting Star. You can spend a charge when you make an unarmed strike to extend its range to 60 feet, as a bright star shoots from this glove. On a hit, the attack deals an additional 2d6 Radiant damage.
Starburst. When a creature within 5 feet of you makes a melee attack roll, you can use your reaction to spend a charge to blind the creature with starlight. When you do, the attacker must make a DC 17 Constitution saving throw. On a failure, it has disadvantage on attack rolls until the start of its next turn.
The stars have led us through the ages, a guiding light on which we set our course. It is said that in times of turmoil, a star will fall to the earth, bestowing its incandescent nature to a chosen champion to usher us toward the light. When all seems lost as darkness looms, become a Guiding Star.
Curated Curio [03/26]: “Something that Fell from the Stars Above” - Support / Offense / Defense