Weekly Report 8: finally! ZIsland UE5 first version is HERE - Get your copy now!

Hello to all our dear patrons!
We have finally reached a point where we can share the progress of the update of ZIsland to UE5.
While this is still a WIP, there are many, many issues that we are still fixing and improving, this is a playable version and thanks to your feedback, we consider sharing the progress so far.
IMPORTANT: Please keep in mind this is a work in progress, we've decided to share current progress but there are still lots of things to do in order to achieve desired look&feel for the game, lots of bugs, small errors and maybe a couple of showstoppers.
On the other hand, hardware requirements are more demanding. There is more information on the UE5 forums and you can check it out HERE.
This new version does not contain any new story content so the numbering remains the same, but there are many changes that will be obvious. That's why we have named this version the same as the last one but additionally with a suffix: v0.18.9.1_UE5.
Get your copy here:
What's new
Z-Island is now officially a game using Unreal Engine 5
New Melody Studio house
Application of “Lumen” in scenes to improve illumination
Fixes and improvements
Fixed problems with hair for NPCs in boat
Fixed problems with clothes for laptop girl in boat
Fixed problems with clothes for girl in front of boat
Fixed problems with clothes and hair for captain girl boat
Fixed problems with walking sound
Fixed problems with clothes boat girl owner
Fixed problems with shower animation and dress/undress in the gym
Fixed problems with teleport motorcycle collision trigger on Zisland map
Fixed problems with water, meshes disappearing and textures in pool
Fixed ocean
Fixed Ashley pool
Fixed Melody Studio house door text, collision and mesh
Fixed animation for Sophy solo masturbation first time and retarget animation
Fixed collitions with cleaning beds on motel
Fixed some nav modifier for motel
Fixed some invisible planes to walk on motel
Fixed mesh of computer bank (ue4 mesh and location)
Fixed NPC bank girl at wrong position
Collision to bikes on Zisland at night
Fixed navigation meshes in all maps
Fixed retarget animations (128 animations)
Fixed door collision in motel at night
Fixed Danna walking to shower
Fixed Danna walking in Zisland towards the boat after H with her for the first time
Fixed Valery nav sleep on floor (added new door)
Edited landscape Motel-residential area
Edited textures
Edited animations and blue prints for NPCs walking around
Fixed ilumination textures
Known issues
Ocean doesn't look the same at the Motel area
Some textures in NPCs might look weird
Typos
Possible saving events problems. This issue might stop player progress. Let us know if this happens and we'll provide saved files
Some meshes still have been moved from intended position
Light issues in many places
Thanks to all of you for your support during these 8 weeks of work, we are still on schedule and we hope to have the new version around the first days of June. Fortunately, everything is going well.
Kitorogames & GTS team