Previous Post

Camera Facing Mask | Blender Geometry Nodes

Next Post
1 / 2
DESCRIPTION

In this quick video, I show you how to make a mask for vertices that are visible to the camera. This is a very simple setup that you can quickly implement into your workflow for all sorts of things.

Here I use it to populate points in the visible areas to the camera.

Motion Dreams PATREON 4 favs
VIEWS1
FILES3 files
POSTEDMay 31, 2024
ARCHIVEDJun 10, 2026