Hello everyone,
Last week went about as well as I hoped, even though I kept modifying the scene I was working on, and adding more content to it. Right now, I’m working on the last scene of this second freeroam before moving on to the LEWD scene. Since I redesigned it, changed a few things around, and then kept adding content on top of that, the scope got a little out of hand. Besides, it's got a lot of very complicated poses, that I really have to pay attention to and craft from the ground up, so although it looks good, I spend twice as much time per pose as I usually do, if not more. I’m hoping I’ll be able to finish it by tomorrow.
I took Saturday off for personal reasons, but I still managed to put up some decent numbers this week. Things are moving along pretty steadily.
Even though I usually improvise these scenes, this upcoming LEWD scene is already written, and I have a good idea, or at least a rough estimate, of how many animations and renders it’ll take to complete. I’m almost positive it won’t be done before the middle of next week, but we’ll see.
Now, let’s talk numbers:
Static renders: 3,002Animations: 114Story content: 42 scenes written (43,104 words)
First, I decided to delete one of the scenes from this second freeroam. It didn’t really serve much purpose beyond giving one LI some points, and it only happened if you were on the personality path and had made a certain choice in Episode 4. In the end, it just felt out of place. I decided to give players another way to earn those points instead, and I like it much better this way.
Secondly... 3,000 renders! Yay! +179 renders since last week.Okay, enough celebration.
Judging by how things are going, we’re probably going to hit 4k renders for this update, so maybe no celebration just yet. I need to get moving and finish this event within the next three weeks. There are about 1,250 renders done so far for this Halloween party, and I originally predicted around 1,700 to 1,800 total. That means I’ve got three weeks to do around 500 more renders and finish two LEWD scenes. It’ll be tough, but not impossible.
I also have a cutscene planned right after this event, so during those same three weeks I’ll need to coordinate with voice actors and everything else, so it’s going to be busy.
As it stands right now, a June release is looking more and more complicated, but you never know. As soon as I’m out of this event and back at Stocklinburg, I think I’ll start feeling better about things. I’ve talked about scene fatigue before, but I don’t think I’ve ever run into environment fatigue until now. I really need to get away from this mansion, its complicated lighting setup, the ridiculous Halloween event stuff, and the constant DAZ crashes I keep dealing with.
Anyway, that’s it for this week’s update.
I don’t have a lot of time left, so I’m getting back to work. In the meantime, I hope you all have a good one.
MisterMaya