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Lore - Feet Republic / Feetic Arsenal; part 2

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Lore - Feet Republic / Feetic Arsenal; part 2
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Sollesahr Combat Suits:

Several variants of the low-end Sollesahr combat suits, such as the Giselle-11, are practically identical to the advanced Hussahr combat suits, but when compared, the Hardening protective functionality is much smoother and has little to no movement restriction. These suits are issued to low-ranking Sollesahrs, or those assigned to low-risk activities.

But what is truly outstanding is the Swan-2 – another greatest achievement of the glorious Feetic science. The versatile and extremely innovative w///[REDACTED]///er-based liquid Nano-fabric, can be programmed for a wide variety of purposes, and even in its current novel state, it has became the basis for the Swan-series.

The upper body of the Swan-2 is made of flexible polymer- and diamond-based materials, providing reliable protection for the electronic components required to regulate the active operation of the suit. All functions of the Nano-fabric are controlled by just nine small processors, which set the priority order for key parameters. The first parameters are to tightly envelop the wearer’s body, creating a layer of seamless second skin that reacts to the activity of the muscle and nervous system in order to maintain the lightweight movement and flexibility intrinsic to the agile bodies of the Sollesahrs. The second parameters are the protection of the wearer from hostile activity: the Nano-fabric can calculate and harden its surface at a speed of tenths of a millisecond in a pattern capable of withstanding impacts, absorbing damaging forces, and not restricting movement. The third parameters are the adaptive insulation of the wearer from adverse environments, while simultaneously capturing elements that are beneficial to the wearer's skin. The fourth parameters are the enhancement of the wearer’s physical capabilities; the Nano-fabric is not an appropriate exoskeleton technology, but with the correct application of the Hardening process, it has become possible to achieve minor worthwhile results. The fifth parameters are the absorption of useful external elements for the reconstruction of damaged or missing nano-cells of the liquid.

Due to the naturally harmful influence of the Gift’s Anomalous Presence on electronics and complex technology, some Sollesahrs of higher Grades require regular re-calibration of their suits to preserve their efficiency and functionality, sometimes even every few hours of intensive use.

The battery, necessary for the suit's uninterrupted operation, was resized to fit into the braid design, but its charge barely lasts for a few dozen minutes. Therefore, the Sollesahrs, especially those issued the Swan-2 model, train their Gift to keep the battery active and charge it even within shorts moments of rest during combat.

Feetic Melee Arsenal:

The Patriot’s Bar is not just a weapon of the Hussahrs, but proof that they have honorably completed their Military Comradeship. Each Hussahr receives one on the day of the Graduation Parade and proudly marches through the streets with the fellow Grazhdanins, demonstrating their loyalty to the Republic, embodied in this steel.

The Feetic Machete is an iconic weapon of the Plaguefighters, vital for their survival in the Crus. The newer models are essentially a Hot Blade, reaching temperature of thousands of degrees and capable of cutting through most thickets and creatures.

The Alpha Pike is a status weapon, issued to all Grey Dommysahrs and military officers. Its mere presence instills courage and raises moral in the unit, but when it kills the enemy, fear becomes forgotten, impermissible, and illegal emotion for the Hussahrs.

As for the Sollesahrs, their arsenal composed of various single-edged blades. These weapons are both works of art and instruments of death, and their possession is barred to all but the Feetic Knights of Creation for the inherent quality and symbolism. Their designs teach the wielder to be disciplined and orderly, to abandon chaotic movements, and require the exactitude and elegance appropriate to the Ballerinas of Death. With these weapons, the Sollesahrs learn to kill Hellish Spawn with a single, perfect cut, even without channeling the Gift. A cut so swift and flawless that the body dies unharmed, and the Umbral Ichor does not spill from the invisible wound. When Sollesahrs decorate their blades, they usually adorn them with the green tendons of sea wyverns.

Sollesahr’s Doctrines:

The Engifted education, that each Sollesahr receives, is largely based on the Service they have chosen; they must master these predetermined Tomes before they can study others to which their hearts yearn. But the key distinguishing strength of the Feetic Knighs of Creations has always been their Adaptability – the efficiency of being a powerful stream of a mighty river that does not submit to the rules of pitiful obstacles in its path and can find its way around even the sturdiest dams.

The Sollesahrs of the Fleet of Feet, for example, will study Solithurgy and Liquithurgy, for traversing during battles at sea. Solithurgy empowers them to dance on the surface of the ocean, by solidifying its molecular structure under their toes in gradual layers, while Liquithurgy will allow to move in the water at a speed unattainable for any modern vessel, even a Feetic one (a technique that was used by the Deep Ocean Rangers for communication before the invention of the first radio receivers).

Thinking about it, various combination of Solithurgy and Liquithurgy are the most common Doctrines for Sollesahrs. Those who serve among the Plaguefighter often plunge their blades into the resin of mutated trees to shroud them in acidic sheathes; Sollesahrs of the Fleet of Feet can use all the surrounding water to increase the reach of their blades, or manacle and immobilize creatures for easier strikes; and even the Mercury Sword is an ancient weapon type of Yamsgyaru, dating back to the early Vagyaru Era – a weapon that can be anything.

Nevertheless, the first two Doctrines are the same as those for the Knight of Creation of other nations. The Stability Doctrine and its Tome of Remedy are essential not only for protection against Umbral corruption, but also because many low-ranking Sollesahr participate in Purification and Cleansing performances alongside dedicated Remedy Forces. The Enchantment Doctrine is fundamental for every Knight of Creation, but is especially vital for the Sollesahrs: they rely far less on their combat suits for protection and focus on deft maneuvers of their agile bodies, completely avoiding enemy attacks even when surrounded. Such uninterrupted physical activity, which may last for hours or days, requires supernatural stamina, endurance and flexibility, possible only with the mastery of the Enchantment Doctrine (although there are rumors that the Republic actually uses Chemical Augmentation). Another important significance of this doctrine for Sollesahr is that it is able to prevent the growth of ugly, barbaric, unsightly, and inelegant muscle structures on the masterpieces that are their graceful bodies.

TheMaestroNoob PATREON 330 favs
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POSTEDNov 30, 2025
ARCHIVEDNov 30, 2025