First of all, I re-wrote the Thighology Lore a little. It is difficult to translate from the Meorenell language into Earth's English, as you know... and English has a lot of unique phrases and words for religious ritual which I do not always know, but I want to make Lore as authentic as possible. And I'm sure that there a lot more here that could be rewritten.
About the older stuff: I touched up a Mawl Engifted's face from the Interchapted 1.1, because I wanted to. No Grammar updates for old Lore, as I have decided to spend this time on doing taxes instead. I in general don't want to hurry with updating Grammar for the older Lore as the Four Great Nations is taking a lot of my time already, so I will probably start doing that after the Four Great Nations are complete, when there will be much less new stuff to write.
About the Update for Sollesahrs... Lets begin with the small:
Added texture to the carbon parts (example 1) across all Artworks. They were inappropriately boringly flat, now they should look closer to real ones. It's just hard for me to notice all these the details on these suits when their wearer live on another planet in another part of the galaxy... my eyes are not as good as they used to be, you know...
Minor changes in design.
No big changes in Lore. The only thing I can remember is an addition that mentions that another important significance of the Enchantment Doctrine for Sollesahrs is that it is able to prevent the growth of ugly, barbaric, unsightly, and inelegant muscle structures on the masterpieces that are their graceful bodies.
Changed the helmet for the Exemplar (example 2). Not only was the original helmet flat, but I think it would be appropriate for the Exemplar Knights of Creations to be the wearers of Her Deathly Visage.
My main grip was with the Armsmaster and Comrade-sisters Artworks. I spent four days on them instead of working on new Thighology Artworks.
I wanted to completely re-draw the Comrade-Sisters Artwork when I finished it several months ago, but after revisiting it again, I saw that the biggest problem was was the anatomy of Sollesahr's backside. Her musculature and head turn were messy and made her look... weird and hard to understand as a whole... so I cleaned them (example 3). And then I tried to work on the background a little, but nothing interesting came out of it.
Armsmaster... In the original, she looks like a clumsy defeated turtle, just lying on the ground... which is unbecoming behavior for the elegant Knight of Creation. However, I still like the pose, so I just changed the composition and the background (example 4). I tried to convey the view from under the water, to show that the Sollesahrs are indeed can stand on water, and to show off the Mercury Sword.
The Animation got a couple new frames and deatails.
Overall... don't be surprised when I will do the updates for the entire Feet Republic again a year later.