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Lore - Empire of Hips and Thighs / Imperial Arsenal; part 1

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Lore - Empire of Hips and Thighs / Imperial Arsenal; part 1
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DESCRIPTION

Leggionehr Stealth Suits:

The name reflects their primary purpose – you needn't fear an enemy who doesn’t know about you.

While not as durable and protective as many non-Imperial armors, their lightweight designs provide other type of functional benefits, which is why the Empire was the first to produce military-grade latex for basic personal protection.

Various Marks provide additional modifications to the Leggionehr's stealth potential. Mark1 and Mark2 were discontinued decades ago, as Mark3 offers better performance and lower production costs, becoming the standard Leggionehr armor; it is made of materials that conceals the wearer’s thermal radiation and scent, but some missions may require the armor to be further reduced in weight, leaving only the minimal latex components, which looks… compelling… when some personnel forget to wear their underwear (unless… they did not forget?). Mark4 is even more efficient, so that even the most perceptive predators and Jealous Beastiary will not sense a Leggionehr even at close range. Mark5 adds motion noise suppression and sound-dampening of incoming sound waves, reducing the noise transmission even when the thickest cheeks clap against each other, which can be a vital edge against creatures with advanced auditory system and echolocation. Mark8 is limited to certain regions and biomes where its characteristics can function effectively, such as forests or jungles; its outer layer is coated with a paint that, under the influence of electric current, begins to reflect only specific wavelengths of light after brief exposure to them, emitting a more natural and accurate camouflage that matches the surrounding environment.

The Mark9 is the Empire's most recent and technologically superior Stealth Suit. In addition to the combined advantages of previous Mark models, the entire outer layer of textile material transmits the images from the opposite sides of the wearer’s body, as if looking through it. The image shows reasonably minimal defects at medium distances. The only potential problems are hard-to-avoid splashes of dirt or other foreign dust on the fabric surface, or an active EM field, both of which can easily reveal the wearer’s presence in one way or another. The Makr9 is typically issued to the Engifted Leggionehrs, who, even at the lower grades, can be trained to maintain battery power indefinitely, use the Illusiory Doctrine for enhanced camouflage, or suppress the presence of the EM field.

Because of the technology used in most Imperial firearms, Leggionehr helmets are simplified to the level where chaotic EM effects cannot disturb what remains within them. Most helmet Marks are equipped with a basic feed screen, standard communication systems, and mechanical respiratory protection.

For any Mark wearer, any non-uniformal tribal features (horns, tails, or other) will be treated with the appropriate Combat-grade aerogel; for the Mark9 user, things are more complex and require individual customization.

Some Leggionehrs are provided with limbguards: highly useful gaiters and sleeves that function independently of the rest of the stealth suit. They stabilize body temperature, cooling the limbs in hot environment or helping to warm them in cold weather. They also stimulate blood circulation and massage the muscles around the joints, reducing the tension and soreness that occur when movement is restricted to a single pose for many hours during sniper or ambush operations.

Imperial Firearms:

The Empire is by no means an international supplier of firearms. Most of their weapons are produced for their own Leggios and rarely leave the borders; for example, most of contemporary models are designed with physical ports for connecting to headgear interfaces, which are also produced within the Empire. Nevertheless, it provides the neighbors with significant arms reserves and even collaborates with the nations of the Tail Continent on the development of gravity-focused technologies. Thus, the first gravity rovers have already been successfully deployed in combat, although for now only Engifted can provide dynamic power to their batteries.

What distinguishes Imperial ballistic weapons apart from others are their superior water- and dust-proof designs, as well as more robust frames, which were developed to preserve the precise operation of the internal mechanisms and electronics. But the main advantage of the Imperial military is the production of coil and circuit weaponry, in which they remain the first and best.

10mm Automatic Handgun L/3WD. Convenient in many ways; most popular as a sidearm among Ordono Krano agents for its large capacity magazine variants. Purely mechanical, it lacks the Electrization capabilities found in other Imperial ballistic firearms.

8mm Assault Rifle ER/0T-1C. The most widespread variant of the 0T models. It boasts high accuracy and effectiveness at long ranges, but is slightly heavier than other common assault rifles. Its signature feauture is its modern, flexible and quick, control of the Electrization function: an external battery can be installed or replaced in the field, and its power levels can be adjusted with a few buttons. At the maximum setting, the battery lasts for twenty seven shots; eligible bullets remain Electrized for up to five seconds after ejection. The primary function of Electrized bullets is to induce muscle and nerve spasms upon penetration, but the success rate depends on the set power level and the target's internal structure (some Umbral Horrors don’t even have muscles), ranging from a slight stumble to a complete paralysis.

10mm Sniper Rifle AN/4L. It is an absolute ASS – accurate, silent, stable. Considered one of the best sniper rifles in Meority. Perfect for long-range ambushes. The Electrization function is not present, as its rounds easily exterminate even medium-sized targets with a single shot.

The Wire Shotgun OR/4L. A specific Imperial weapon. It fires an Electrized wire cluster with soldered weight balls. At close range, the wire can easily cut through a meter of flesh. Ideal against hordes of the pest-sized creatures, especially when using the razor wire variant, which turns into an unpleasant trap even after it stops moving.

Coil Rifle S/3X. The Empire's most widely produced energy weapon. An “automatic” circuit rifle that emits a directed electrical arc. The intense electrical current is so powerful that even a single momentarily zap can cause vascular spasms in medium-sized creatures, and several second of continuous electrocution are guaranteed to be fatal. Requires an external accumulator as a power source; the largest of them can provide three minutes of uninterrupted discharge.

Compact Coil Handgun LU/5T. The smallest circuit weaponry currently available, optimally balancing power, charge capacity, and weight. It features a built-in battery that provides less than nine seconds of continuous discharge without an external accumulator. The voltage is not strong enough to become lethal even to some pest-sized creatures, but it still can be shocking. It was designed primarily as a lightweight weapon, not for use against living flesh, but against the Clockwork Legionaries, whose systems get fried even from these small currents.

Arc Gun OR/6Y. The heavy circuit weaponry. It fires a high-voltage lightning arc that chains through targets in front of it. Due to its compressed design, the arc's current is too powerful for the weapon to contain, and interrupting it would be fatal to the user and nearby allies, thus, certain safety measure are installed: once the firing sequence starts, it doesn’t stop until the weapon's battery is completely depleted, after which the charging process can be initiated.

Long Range Gauss Rifle OR/64S-M. The best sniper weapon existing today. The record for the longest confirmed kill with this weapon is six kilometers, and that is only because the weapon’s optical system is not advanced enough to provide better magnification and visualization at further ranges. It fires by accelerating the projectile to extreme velocities and creating a magnetoshell around it to reduce air resistance. At close range, the bullet has the force to penetrate through meters of flesh and armor. Starting with the 46A model, the user can adjust the number of active coils and their charge limit, to reduce energy consumption or recharge speed, but even at maximum power, the charge sequence takes only two seconds.

TheMaestroNoob PATREON 323 favs
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POSTEDApr 21, 2026
ARCHIVEDApr 21, 2026