I ended up skipping last month's update. The plan was always to do these updates during the first week of every month, but due to how I ended posting the prior month's update on the 15th there just wasn't really enough time to make anything for that deadline. I could've tried posting an update in the middle of last month, but I decided to not do that to try and course correct and just post this today instead.
That being said and out of the way here's some quick updates!
I sent MofuMerchant a copy of all my edits to their Hellhound model. Art is collaborative, so everything I've made over the last two years are now public for everyone. This includes a few outfits I've made for the good Pup, the Shaders I've put together, and most importantly the Unsheathing Shapekeys that I made for the Knotty Hellhound. Many of these updates have been made so I could potentially do a VRChat port in the future!
Speaking of the outfits though, here's a render showcasing some of them!
The Booty Shorts and BDSM Harness are the newest additions to the Hellhound and I'm incredibly happy with how they turned out. Making outfits that can actually move seamlessly with the Hound has been a very long struggle I've dealt with and was one that I wasn't able to overcome when making the Christmas ribbons. This time, however, I was able to actually make the new additions entirely animation ready!
I'll be sure to show off a short animation to showcase how the outfits look in motion very soon ^~^
The last thing to mention is that I had gotten injured during my day job on quite literally the very first day of June which left me unable to walk properly for a week, and I'm still feeling after effects from it even now. While I don't exactly need legs to work in Blender I ended up being a bit delayed when it comes to working on stuff. I felt it was important enough to document this here even if it doesn't actually affect my work at all.
Thank you all for your support this month <3