Hey folks!
Release 21.5.0 of the R.E.A.L. VR mod, attached below, restores VR functionality to CP2077 which was broken by the recent official 2.3 patch.
We tested everything we could, but Cyberpunk 2077 is a very complex game, so if you find something that still looks wrong please report it in the comments, preferably with a Pastebin link to your RealVR64.log file, and we'll take a look.
During testing some crashes were reported when toggling Ray Reconstruction on and off, or when starting the game with RR on. I cannot reproduce any of those crashes, but I do see a weird behavior where the left eye will be all black (with only the HUD visible) when I switch RR on for the first time after a system reboot. The problem goes away for me as soon as I bump the resolution up or down a little, and it won't happen again until the next system shutdown. That makes me think that NVIDIA still has a few kinks to iron out in their drivers, but unfortunately there is nothing I can do on my side about that.
Ray tracing (or path tracing) are just too expensive anyway for the time being, even on an RTX 5090. They basically cut frame rate in half, and to compensate you have to lower the DLSS quality so much that in my opinion the result ends up looking poorer. You're free to experiment though.
This release also adds an experimental tweak for which I got many requests. Disclaimer: it's NOT intended for general usage. If you add the line "ExpertMode=1" (without the quotes) to the [RVR] section of your RealVR.ini file in a game folder, the next time you launch that specific title you will have all Render modes unlocked in the mod: AER v2 (the complete range from full frame rate to 1/6 rate), Legacy AER and Mono.
Beware though: forcing them will not make your game magically play better in the general case. The reason why I disable some modes for certain titles is simply because they don't look good, for instance because the engine is not performant enough to render at full frame rate.
However, I understand there are special cases (like people playing on 3D displays that need much lower resolutions and frame rates compared to VR headsets) where having access to full-rate AER v2 would be beneficial. I also know that some other users have long been asking for a way to try out higher interpolation rates. Personally, on a VR headset, I think that the sweet spot tends to be around 1/2 or 1/3 rate for most games, but again you're welcome to experiment!
The Last of Us Part II Remastered is coming, but since these days I've been working almost exclusively on fixing CP2077, I'm gonna need some more time to finish it. Should be ready in a week or so!