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Testing alternative ways to produce sprites

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Testing alternative ways to produce sprites
DESCRIPTION

Recently, I am trying to study solutions to have better rpg maker "sprites" to use. Koikatsu is a powerful tool so I've been trying to set things in a way to make it act as a sort of a sprite renderer. Not without difficulties, the process is slow even if I found methods to speed this up slightly, out of the rendering side of things.
I was pretty surprised myself when I put together all those walking poses and tested it in a game map, the result seems quite good, which is promising.

In this footage here you can see one of those test sprites having a quick stroll on a default engine map and show how it animates. What do you think of the result?
Is a sprite made in this way looking good? Is it fitting well with its surrounding environment or clashes too much from it?

Please let me know.

ESPSOFT PATREON 111 favs
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FILES1 file
POSTEDJan 25, 2024
ARCHIVEDJun 10, 2026