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Devlog 30th April 2026

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Quite a quick one this month.

Translations

I've been digging further into translation this week. I've worked out HOW to do, but I realised I had quite a large job to do before running the translations.

Obviously before I translate, I need to make sure the text is good thoughout the game. It acts on the GIGO concept (Garbage IN, Garbage OUT). If I translate bad text using a translator tool, it's only going to get worse, if the source language is already poor.

I don't think I ever realised just how terrible the grammar was in Episode 1... I've even shocked myself. I've spent a lot of my evenings this week going through every single script, line by line to make sure it all reads correctly.

However, it does show that I've got a lot better as I've been going through Episode 2 and 3.

It's almost done now, so hopefully I'll be releasing translations soon.

Episode 4

To give myself a rest from the horror show of my own grammar, I've been continuing to plot out Episode 4. I'm almost halfway through the planning, and will likely start development on the creation of it over the next week or so. I've already written a number of the early scripts.

I'll be starting with one of the two ending options from Episode 3, and will release those one at a time when they are done. As I'm sure you can appreciate, both of them are going to be quite large tasks, each consisting of a number of scenes. Honestly, I wouldn't be anticipating another patreon release for at least a few months (just to be realistic about it). It's going to be a lot of work.

Anyway, I hope the weather is as nice for you all as it's been for me. The UK is finally starting to embrace this strange thing in the sky we see so little of for the rest of the year.

I'll drop in next week with another update.

Lots of love!

Nickle3DArt

Nickle3DArt PATREON 35 favs
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POSTEDApr 30, 2026
ARCHIVEDApr 30, 2026