Some news from the Godot project!

Hello, dear Godot Engine Patreons!
It's been a long time since we last posted here! As you may already know, we recently released Godot 4! It's been a massive undertaking by thousands of contributors, and we can't wait to see what you can create with it :)
We've been a bit quiet on this platform, and we owe you an explanation. Simply put, we’ve been focusing so much on finalizing Godot 4.0 over the past couple of years that neither Juan nor Rémi (who both manage this account) managed to prioritize communicating on this platform. We did, and still publish frequent blog posts about our progress on the Godot website, which you’re all invited to follow. For example, you might be interested in this post about our new faster release cycle after 4.0.
Still, we’re aware that many of you appreciate getting updates through Patreon’s mailing list, so we’ll try to bring back some content here. You can expect mostly short posts listing important blog posts and release announcements.
We’re also aware that we could provide more details about the financial state of the project, and how we allocate our funds. Everything we receive is used to hire contractors to work on the engine (which is what enabled us to release such a massive Godot 4.0 this year, and to make steady progress to prepare Godot 4.1 already), but we’ll have a detailed blog post in the near future with more insights into the actual budget of the project, and how we prioritize our spending.
On the topic of funding, we’ve started work on our own fundraising platform hosted by the Godot Foundation, similar to what is used by Krita and Blender. Patreon has been a big help to get where we are, but it doesn’t scale so well with the growing needs of the project, and the combination of its fees plus charging VAT on donations means that a very significant chunk of your donations are lost in the process. With our own platform, we’ll be able to collect donations directly, so we can make sure that every cent you contribute goes straight into making the Godot Engine better.
Last but not least, we want to take a moment to express our deepest gratitude for your support. Thanks to your contributions we were able to make it through the development of our biggest major release so far, which was 4 years in development! We're forever thankful for your trust in Godot and the amazing community that surrounds it.
Let us know if you have any questions! Thank you.