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This week I'll just post a small recap of where we're at with the different areas that are currently being worked on:Physics-based Dragon & CreatorCurrently working on the system for creating different body shapes as explained last week, as well as some tools to streamline the creation of dragon creator assets.

WorldWe're exploring different ways to achieve a single huge seamless world without sacrificing too much quality.

Battle SystemThe focus right now is integrating physics into the simulation, so units can for example be affected by the dragon's body or flying debris from destruction.

DestructionThis is taking a back seat for now to focus on the dragon creator.

ModelsThe dragon saddle is just about to be textured, while the new armor is still being modelled.

Sidenius PATREON 13 favs
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POSTEDJun 22, 2025
ARCHIVEDJun 10, 2026