And that is all for the pause menu! I remember when I first didn't even want to have one. And then I thought about the outfits. Then the controls... I'm just happy it's here now! Besides this, I've added status effects to the tech demo. They don't do much for now other than some visual effects. Faximili can be:
Poisoned - It'll lower a future magic gauge mechanic and lower her defence.
Helpless - Depending on the attack, Faximili won't be able to move for a short period of time.
Asleep - Faximili will fall asleep immediately. I think I could do something with her Dream magic here.
Like I said in the previous "Large update", potions are now invincibility items and the food items have been added! And they do increase Faximili's stats accordingly, for a later time when damage actually matter.