- Added Trauma Condition
- Procc effects on spells (such as Stripping or Exposed chance) can now only trigger once every 0.8 seconds
- Hunter Pride now ignores settings which would otherwise prevent NPC from being defeated
- Added a setting to disable Killmoves
- Consequence Events can now be condition on a variety of additional options
- Cleaned up MCM
- Fixed the Interaction Perk not being applied correctly on first load
A clean save/new game is recommended
About Trauma
Trauma is a new defeat condition which makes use of staggers to bring you to your knees For those of you who used SL Defeat in the past this may sound similar to the "Stun" condition there, which defeats you at x% chance if youve been staggered by a weapon with a stagger value above n, however there are a couple of major differences to this system:
Acherons trauma condition uses 2 variables to determine whether or not you should be defeated with the incoming attack:
- The actual strength of the stagger Mind that in most cases this is not equal to the stagger value of the weapon that hit you. This value also takes into account the actual attack that youve been struck by, your stagger resistance, the stagger bonus of your opponent, the armor youre wearing or if an attack was blocked. This approach also allows enemies which dont use a weapon to defeat you through a stagger, such as a dragon slamming their tail into the ground
- Your current health The more healthy you are the less likely you are from being defeated from this attack. Some people have requested for some time now and Ive always been skeptical about it as I dislike the idea of putting another "black and white condition" into this mod, next to the already existing Lethal condition
These two variables are used to calculate a chance of the incoming hit defeating you
The idea behind trauma evolves around the concept of becoming weaker as your Hp lowers but we already have a health based condition; Lethality and I didnt want to create another one, especially not if it essentially just cuts down your Hp backwards Instead, Trauma will base its own severity around attacks which stagger you and the less health you have, and the more severe the attack, the more likely this attack is to defeat you. The advantage here is that you are still able to have an active role in how dangerous the condition is: As a mage without shields this condition will be much more dangerous to you than for a full tank with heavy armor, meaning you can optimize your gear and playstyle to protect yourself from this condition, however no preparation will give you immunity against Trauma. Trauma will still offer a severe threat when attempting to take strong attacks head on
Patchnotes 1.3.0.1
- Fixed V1 Event Files not being parsed correctly (event format pre 1.3)
- Overhauled Console Integration
Patchnotes 1.3.1
- Renamed the plugin from Acheron.esl to Acheron.esm
The reason for this change is to prepare for a potential VR release. This does not confirm that a VR release is going to happen, it merely opens up a path for its consideration.
Do not update to this version before all of your add-ons have adjusted their dependency accordingly
This change requires a new game
Patchnotes 1.3.1.1
- Fixed an issue causing freezing on spell usage
Patchnotes 1.3.1.2
- Fixed auto recovery
The download only includes the dll, replace the dll in your 1.3.1 install with it