Okay...
Finished with the armor. The last step is to integrate it into the story and arena mode, it won't take much time.
What's have been done:
Armor has three parameters, it is protection, maneuverability and weight
Protection reduces the damage received
Maneuverability increases the chance of evading (Judy will independently dodge enemy attacks like phantom , ignoring all damage and not taking away control from the player or canceling any action)
Weight reduces the speed of movement and recovery of stamina, and also affects the speed of blade attack and shooting accuracy
Added armor skills for each branch
For Aggression, skills increase armor protection and return blocked damage to the enemy, can cut off the enemy's hand or kill if you have a lot of armor
For cold-blooded skills, they increase the maneuverability of armor and significantly increase the probability of dodging enemy attacks
Survival lowers armor weight and debuff from armor weight
Engineering increases the durability of the armor and lowers the penalty to protect against damage to the armor
Currently added:
12 types of breastplates
7 types of pauldrons (modifier)
9 types of pants
11 leg armor pieces (modifier)
7 footwear armor pieces (modifier)
2 footwear pieces
I will not work on armor anymore, I think that this is more than enough for a long period of time
Now I'm working on artificial intelligence and sex mechanics