Okay
I've updated the AI slightly. It's not a significant change, but now enemies won't attack you endlessly and will more frequently change their position around Judi (The fights have become much more interesting; sometimes I even play in the arena myself. I'll continue updating the AI later; for now, this is more than enough.)
The combat tactics of symbionts have become less aggressive with different attack animations.
The armored symbionts no longer perform single attacks but only area attacks. They are slower in the first phase, with no changes in the second phase.
White symbionts behave the same but now have a longer window for aimless running around Judy, and their movement speed has increased.
Small symbionts move more frequently using their attack.
Spitters (those who spit from a distance) will change their position after each attack and try to stay as far away from Judy as possible, rarely approaching for close combat.
I fixed several bugs in their behavior that were mostly observed in story mode, such as:
Reaction to taking damage (previously ignored, now they attack you).
Losing the player from their line of sight (previously they could lose the player and go about their business, no longer reacting to the player).
Several minor bugs like double or triple attacks without delay, which almost always led to a player stun lock.
Now, you can't finish off already dead enemies with the blade.
You can't fall or teleport under the map when using the blade.
I also updated the appearance of the Symbionts and Zomboids (I really didn't like their previous look)
Currently, I'm working on the tentacle rig. To answer the question, "What about the tentacles?"—nothing good. I need to completely change the tentacles. Fortunately, I haven't made much progress with them yet, so replacing the model, animations, and skeleton isn't a problem. The challenge lies in creating a proper rig that gives me more freedom when animating the sex content with them. The rig is still in progress; I want to add more control levers for... hell knows... joints? And simulate a full curve that could imitate... hell knows... a tentacle? A worm? I've never done this before, but I'm trying to come up with something to avoid spending too much time animating these tentacles and to implement tentacles like Cthulhu's, just without the head but with tentacles.
Alongside this, I'm starting to work on the sex content. For some reason, I decided I need to solve the tentacle issue first.
Okay... When will the update be released? I think soon, or at least I hope so. I'm trying to work from blackout to blackout according to a schedule, so I'm not able to spend more than 4-6 hours a day, which is very fucking little for quick progress. Sometimes I end up sleeping when there's electricity because it's hard to frequently change my routine, and my body just wants to sleep.