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V0.7.5 Alpha Release

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Hey everyone,
I'm happy to bring you the Alpha release of V0.7.5! I desperately wanted to get it done on February 1st, but I made a significant mistake.
After the progress report, I thought about replacing the sex minigame across the whole game with the new Action system, and I had a lightbulb moment: a whole new gameplay mechanic within the new Action system. Then my Hyperfocus set in, and I desperately wanted to develop this new system, only to realize it was a very, very, very complex endeavour.

Let's just say I missed the deadline by about two weeks; my head was burning from thinking about all the connections this would require. I'm sure to you, the new system is gonna look kind of simple, but let me tell you, the whole process of coming up with a new mechanic and then trying to design the UI from scratch, to making the connections with all of the knowledge and enjoyment variables, the dice rolls... and then setting all the animations and texts correctly did make my head explode a little. But you hopefully know by now that, if I have anything, it's the stubborn determination to finish these things. (Otherwise, I assume the game would never get done.)

And then yesterday, when I was done, Unity decided to just not work anymore, and all builds just failed. After a night with little sleep, trying to fix it without success, I decided to update the engine. Now... if you know Unity, you know that this is a very risky move, but I was out of ideas. The upgrade and consequential complete redesign of the Asset Database seem to have fixed the issue, but it might lead to new issues, probably mostly missing textures in some places that I haven't seen yet. So please help me find those, so I can fix the new Asset Database structure.

This whole patch contains so many new mechanics and refactorings that I have to give you a little overview of the things that are known issues or left out by design:

- There's no way to gain Cards yet because I want you to be able to freely use all cards for testing right now. Right now, all Action items are available in the new Action UI at unlimited quantities for testing and balancing. So let me know all of your thoughts on Discord, please.
- In the same way, the new Sexual Gameplay needs A LOT of Balancing. It's supposed to be difficult while you're untrained, but it needs to be possible at some point with some strategy.
- I've seen some random game crashes that I haven't been able to reproduce yet. Please let me know when it happens.
- As mentioned before, Asset Loading had to be rebuilt from scratch, so there may be some graphics missing. Please report them.

And now, after me yapping for what feels like forever, here are the links to your downloads:

https://www.rel.pink/bmotv/

And here's the changelog:

  • New Action System Inventory

  • Moved some items to the New Action Item System

  • Trading Cards for all Actions

  • New Status Effect System

  • Moved some Weekly Show Effects to the Status Effect System

  • New Status Effects gainable from Cards

  • Added new Orgasm Gameplay for Sex Actions

  • Gaining Sexual Knowledge & Enjoyment from Sex Actions

  • Gain Anal Knowledge passively while wearing a Buttplug

  • Katelyn's "True End" in Lifepath


Hope you enjoy the new systems, but remember they need some balancing and will probably be more fun in the future.
I'm looking forward to your feedback on Discord!

Best,
Kim

Rel.Pink PATREON 196 favs
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POSTEDFeb 13, 2026
ARCHIVEDJun 10, 2026