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Yaradiel's crown, year 1

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Yaradiel's crown, year 1
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Hey friends 

Most of you have found out and played Yaradiel's crown around september of 2024, but development for the game started one year ago, around mid june.

And today I want to celebrate and talk about how much we accomplished in just one year. 

Here is a small recap of everything I have done in the past year

Made turn based gameplay with the ATB system

Made the walking system

Made the standing - grappling gameplay system, made it seamless to enter and exit sex

Imported and upgraded the customization system

Imported and upgraded the sex system

Imported and upgraded the bondage system

Remade the heavy bondage and threesomes systems

Made new shop systems

Made the whole equipment system

Added 76 weapons to the game

Added 121 abilities to the game

Made the stealth system

Made the player menú systems

Made the talents system

Made the buffs, status effect and fetishes systems

Added a lot of talents (lost count)

Made the campfire and travel systems

Added 12 maps with enemies, traps and loot

Made a quest system 

Made a procedural quest system (jobs)

Added over 100 different enemies

Added 33 New original sex positions (And imported roughly 200+ from previous games) 

Made a sound system that seamlessly mixes music based on grapple Status 

Added cloth physics

Made a new action mode system

And those are just some of the things coming at the top of my head…

So yeah, I did a lot of work on this game, you can tell how much I love this project!

(I still remember this image, this was the first "concept" of YC, made inside KYFC2 project)

And of course none of this would have been possible without your support. I really wanna thank all of you who support us and allow us to work in the way we love.

As a general rule, year 1 development was focused on big core elements, while some of them may not be in their ideal form, they are in the game, and they are working.

My philosophy when making games is to first make it work. Make sure everything is compatible, make sure one thing doesn't break another, and above all else, make sure it doesn't crash the game.

(Pre Alpha 2, before I even had backgrounds, and I was still working on the UI and positions)

Next month we will end phase 0, which is the current phase, and enter phase 1. The only remaining feature that I couldn't add yet is the summons/companions system. Once that is done, for the next year I will focus on polishing and making systems be prettier and smoother.

(First test demo, with old lighting)

In the meanwhile, I would love it if you guys and gals can help me fill this feedback form.

It’s basically to know what I’m doing good, what I’m doing wrong, and what to improve or change direction.

I included a small reward for completing the form. Don’t worry it’s short and shouldn't take more than one minute. Please be honest, and do not just answer with what you think I want to read.

https://docs.google.com/forms/d/1OnZ6XH14JOfoQ7NM_hs3atQdhfnqsLboqBHCy1d9UFU/edit

I will update the roadmap later today to account for all the changes, and reorganization of stuff

(The first clash!)

I hope to count with your support for the next year, as a lot of new content will be added, and many new enemies will join the island!

(Current version, you can tell the quality has really gone up!)

Have a wonderful day!

Mr Zed PATREON 178 favs
VIEWS1
FILES6 files
POSTEDJun 24, 2025
ARCHIVEDJun 10, 2026