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Hey friends!

I hope you are having a wonderful day, because today is an update day! 

This month’s big feature was the update to unity 6, which came with a lot of visual changes. But since I spent so much time over the last months preparing for this moment, I could add some new features as well!

[Comparison: old vs new]What 's new?

Updated to Unity 6. Making many significant changes to the game’s backend

Updated hair shaders. You may need to adjust the alpha and colors a little.

Updated skin shaders. You may need to adjust the colors a little.

Updated eye shaders. You may need to adjust the colors a little.

Updated Arousal filter and Blindfold effect (old effects got deprecated)

Updated animations and expressions for most characters in Zantlaha

Updated cloth physics to be smoother

Added 32 new VFX for projectiles (replaced old ones)

Added 35 new VFX for aoe explosions (replaced old ones)

Added 31 new VFX for casting effects (replaced old ones)

Added 15 new VFX for impact effects (replaced old ones)

Added 2 new Rubyflame spells, that are available on the shop at levels 10 and 20

Added a new enemy: Shadowcaller

Added a new enemy: Dusk enchanter

Added a new enemy: Hexblade

Added three new elites

Added a new original foreplay position: Kneeling titjob 4!

Added a new original sex position: Embracing missionary!

Added a new original threesome position: Spitroast 3, this includes MM and FF variations.

Added a new area: Ravenwood manor, top ground

Added a new combat talent: Stormbreaker

Added a new combat talent: Hybrid synergy

Added a new combat talent: Shared defiance

Added a new ero talent: Bondage arcana (read below for more info on this talent)

Added 3 new weapons

Added 11 new abilities

Added 5 new weapon attacks (related to some new weapons and weapon changes)

Added action-mode to the feature to remove restraints! This change requires you to have action mode enabled, and will allow you to increase the escape gained up to 200%, or miss all the QTEs and end up with only 50% of the escape progress!

Added the missing male items to the shop

Added a new toggle: Clothing manipulation affects alliesPreviously this wasn’t affecting allies, it was a bug (rather, a shortcoming of previous iteration)

Added a new feature: Messy makeup! When enabled after cumming 3 times in a row female and femboy characters will have their makeup messed up!

Added a new animation on the main menu when selecting characters

Added new spells to Tessa’s shop for levels 1, 10 and 20

While charmed, the Action mode bar is now obscured!

What Changed?

Improved Zantlaha, now it is a bit prettier (it’s not finished yet tho)

Remade the jiggle physics system due to an incompatibility with unity 6. You will probably need to change the values of the jiggle settings.

Updated lighting in all the areas

Improved reflections (and reflection quality) in all the areas

Remade and improved the Kneeling doggystyle sex position animations

Updated prison doggy animations to move the head a bit up

Updated the procedural quest generator to include all the new enemies and factions

Maximum level increased to 24

Forest prayer duration increased to 90 seconds

Camera no longer moves while you are on the menu

Credits reward increased by 150%

Fury of the storm heal reduced from 50% to 12%

Replaced runeblade Wound strike for the new Rune strike

Replaced foundry hammer’s Bash for the new Molten strike

Updated enemies in the Ravenwood manor catacombs

Brat by nature effects increased by 100% (both the bonus and the penalty)

Increased sex camera translation speed

Renamed folder “Mods” to “Game mods” so it doesn’t conflict with modding software

What got fixed?

Fixed an issue with characters putting wrong facial expressions when their partner cums

Fixed a case of a flying Jinsai

Fixed a case of flying chair

Fixed a case of a trap inside a cell

Fixed an issue with Death bolt, now it can be properly learned

Fixed an issue with empty chests in the Ravenwood manor catacombs

Fixed an issue that would Dark instructor and Witchknight Raz to share their spawn id (causing one to count as defeated when defeating the other)

Fixed an issue with some glasses not being removed when being blindfolded

Fixed an issue with faction bonuses not being applied

Fixed an issue that caused humiliating outfits to not affect allies

Fixed an issue with missing animation for heavy bondage 28

Fixed an issue with heavy bondage rotation being wrong in the gallery

Fixed an issue with pathfinding in the Ravenwood catacombs

Fixed an issue with Dark empowerment being stuck in the buffs bar

Fixed an issue with some abilities consuming too much Brattiness

Fixed an issue with some ero talents triggering multiple times per use

Fixed an issue with Hybrid style and Commit and conquer not triggering

Fixed an issue with Disruptive strike and arc failing to interrupt abilities

Fixed an issue with Disruptive strike and arc not dealing damage

Fixed an issue with the player’s preferred threesome failing to load 

Fixed an issue with stacking buffs that could cause them to go negative

Fixed an issue with some furnitures missing colliders

Fixed an issue that would cause hats to not hide hair properly on allies on their first spawn

Some small mentions of the changes

With all the changes to shaders, materials, lighting, exposure, compensation, and all of that, your character’s appearance may not look the same as you remembered. You will probably need to adjust skin tone, hair color, eye color, etc. I tried to make the transition to the new engine version as smooth as possible for players.

Regarding VFX: I basically replaced all the VFX for new ones. I will update weapon trails and buff effects in the future as well.

Rubyflame spells were originally not available until very late, but I decided to change it, so players can “taste” rubyflame spells early on. In the same way, I added a new spell to Tessa’s shop at level 1: Thunderstrike, it is a basic lightning spell, since there was none for level one. 

I also added the bondage arcana talent, which is a topic with very mixed points of view, something I find very interesting. In the end I added it, so players that want to play as bound sorcerers can, however, this has two limitations: You won’t be able to cast if you are weakened, or if you are bound - that means if you have the maximum number of restraints on you - . So once you are bound your only option is to submit or try to escape from the restraints, however in all other cases you could be a bound sorcerer.

What about performance?

According to my measurements performance now is… pretty much the same. Some things gained performance, but some others cost more performance, (like realtime screen reflections and all the improved lighting), so the overall result is that performance is basically the same as before, which is kinda a win for me.

I hope you enjoy this update, because damn, it took a lot of work to get it done!

Download links are here!

As always I wanna thank all of you who are supporting us. Your support means the world to us, and it literally makes possible the existence of this game, without your support there wouldn’t be any Mrz Games! So thank you!

If you happen to find any bugs, please report them, so I can fix them!

Have a nice week!

Cheers!

Mr Zed PATREON 174 favs
VIEWS1
FILES7 files
POSTEDNov 17, 2025
ARCHIVEDJun 10, 2026