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Feedback and Thoughts!
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Hey friends!

I hope you are having a wonderful day, today I come with just some thoughts and a small poll

First, I just wanted to say that there won’t be a hotfix this month, as there isn’t anything urgent or game-breaking right now, and we could better use that time to focus on optimization and finding deeper issues. 

We are also at the 2 year mark of the start of the development of the game, so next month will be very  interesting! 

These past months have been like a sprint, trying to get everything done before the 2 year mark and having everything work together. So far I’m happy with how the game is coming, most of the heavy features are finished, and while we can still squeeze a bit more of optimization, the game works twice as fast on my older computer than before. 

Over the next months I would like to get the game on steam, at least to have the Store page ready, so we can start preparing for launching the game in like a year or so.

Today I come with some questions, some for feedback, and some future projects

First I want to ask about Yaradiel’s Crown.

I do test the game a lot, mostly to find bugs, sometimes to try new talents, but I cannot be completely objective with my game. Whenever someone tells me that they feel the game is hard, or that some enemy is unbeatable, in my head it instantly pops one of the combos to delete most enemies (because I’m the developer I know all of them!). So today I would like to have an opinion for those who play as a support.

Do you feel that the tools you have at your disposal as a dedicated support player are enough? Do you feel that playing full support is stronger than solo dps? Do you feel that defeating enemies takes much longer? 

Please tell me your thoughts about this, any feedback regarding those playing mainly as a support will help!

On a different note, I have been thinkering about an idea for future projects, a “Desire” mechanic. Think of it as a meter with Rationale on one end and lust on the other. The idea is that, as time goes, your desire goes up (Based on your Rationale vs Lust), and the higher it goes the more your character wants to have sex (making resisting some sex related stuff harder), which could end in things like masturbation, or even becoming free use until satiated. 

This would be hand in hand with things like corruption, where your choices shape how your character feels and behave around sex and desire. 

Would you be interested in a mechanic like this?

And kind of on the opposite side of things, with the huge time that will pass between releasing YC and the next game, and the time that passed since the release of Kinky Fight Club 2, I've been thinking about making a small arcade game. This wouldn’t take time from the development of current projects, as I will be using this small side project as a way to test a new intern that (hopefully) becomes part of the full team in the future. My question here is, are you interested in a non-story short arcade-ish game?

Think of something roguelike with simpler gameplay, maybe even towards the Slay the spire style with cards.

And that’s all for today friends!

Ill be back soon with more news, have a great weekend!

Cheers!

PS: Please do not just say "oh just make it optional", I know, I can make things optional, but I'm trying to gauge interest here, so saying "make it optional" doesn't really tell me anything if you are interested or not!

Mr Zed PATREON 172 favs
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POSTEDMay 23, 2026
ARCHIVEDMay 23, 2026