Hey, guys!
I need to say that there are good and bad news for this update.
The bads are that its gameplay might be instable. I couldn't add everything needed in time ;u;
The good is that I added a lot of cool things I think you'll like. I got kinda proud of the results.
So, I'll be working on the minor update now, and should be releasing in a few days. Please let me know if you find any errors or issues! Did post this version as it is more to don't fail with you guys, but in my tests I managed to complete all content from day 1 and most of day 2, and surprisingly had fun. I believe you'll do have too, cos although it's not complete, it has some really cool things.
Look...!
Vivid NPCs
Girls are most of the time doing something. If not, it's probably because I set them to stay somewhere in special event moments, since they're required for the game to proceed xD
For now, just WMOM, WSIS, WNEI, and WCOU have a full routine implemented. Other characters go to school, go home, and sleep with the school uniform. They're too lazy to remove it 🤣
To watch TV or dance with WNEI, just invite her. You don't need to be in the living room. She'll just go there with you if you're not. If she leaves the map, she may invite you to go together.
About that...
Dance Minigame
Did some fixes and put 2 new musics that would sound like "kawaii pop" xD
Upgraded Map
Look at our city! WELCUM!!! \o/
Outro
Yeah... Most of the changes in this update are technical. I changed a looooooooooot of codes ;u; What left a little instability.
The most commons problems you may find:
Characters on facade/entrance of places. I set them there as a debug to get easier to find them. So, if they don't find a place to do their activities, they'll just do it in the facade xD
If you manage to pass 00:00/24:00, NPCs won't refresh their schedules. I don't recommend you to pass it (unless you wanna search bugs. In this case, I super recommend! xD)
Classmate quests not appearing in the right time. For now, I managed to make HINE's quest working, since it's the most important for the content progression.
But, don't worry, I should be back here in a few days with 0.32.1.
Download
Link: https://drive.google.com/drive/folders/1gVw6CxYw-Iz1qiIqGZ4iLgwMZcSwTvcz?usp=sharing
Cheat Code
kr1zA
Devlog
Permanent Data: changed Permanent Names to Global Data. If you enable it, your choices like step-family calls and your starting stats are already filled, so you no longer need to fill it again when starting a new game and want to use same info.
NPC:
Schedule: characters are now a little less robotic. They have better defined routines, hobbies, and needs, that might change based on game conditions.
Join: Not in the required map for an activity? No problem. Just invite NPC to go there together.
Map:
City: reworked city map. It now shows all the city, with roads and colorful buildings. It also gets lighting of time like the other backgrounds. At night you can see the city lights iluminating it. For navigation between maps in city, we may be using the same navigation interface of "indoor maps" for a while (or definitely if we see it leaves it better ^^).
School: reworked school building. It's now updated to a reorganized architecture, new visuals, 3 floors. (For now, everything is only visual).
Navigation: reworked map navigation with new effects and visual names so you better know where to go. Don't like text appearing? No problem! You can disable/enable it on Settings whenever you want.
Dance: Dance minigame is back, and now with sung songs. You can play it by hanging out with WNEI in your home on weekends. Tested in different devices of different hardware powers. Now it seems to be smoother, and no longer finishes before music ends.
Step-sis Hug: WSIS will no longer get angry if you try to hug her.
Bug fix: game no longer gets stuck in grocery story scene on first game day.
Bug fix: no more visual glitches during main scenes on second day on school when skipping or rollbacking.
Bug fix: no more error during WCOU's first scene.
Technical Devlog For Nerds
NPC Schedule: character routines are stored in a dictionary function so that it can be easily checked and changed if needed. Being used with multi-conditional systems that automatically detects what NPCs are doing, wearing, and where they are.
Map Navigation: map navigation menu now shows the visual of the current map instead of a separated button for it. What means that whenever the map image change, the button will also change. Less work to add or replace maps, more time to work on other content.
Dance: rythym minigame now updates its info in real seconds instead of in FPS, so arrows movements might work in similar ways in any device. Weaker devices may get lower FPS rate of stronger devices, but the right position state of the arrows may consider it in the right time calculation so you don't have disadvantage.
Lighting Effect: added a script to dynamically change a common lighting effect used in many scenes. It'll automatically set morning, evening, and night light based on the time. I'll just need to set this saved light effect from now on instead of painting one at each scene I draw.