I finally updated Ren'Py xD
All those years I was using version 8.0.3 because when I tried to update to newer version, it used to get errors in game. But then, I realized it was simpler than I thought, because instead of trying to download a new version, I just needed to click this button here:
\o/ Now its updated to 8.5.2.
Don't really know if it improves something important of optimization (I hope so). What I noticed is that it changed how emojis look, cos it seems that emojis are now normally supported by Ren'Py. So the workaround I did to get it working before was completely unnecessary in the end. I just needed to update Ren'Py.
Then, I used it to change the Settings for a more visual appealing way:
I think they're looking better as they are, but emojis can just have their base colors. It's not as a text that we could recolor, change outlines, or add bold, italic, and things like that. So... I need to rework a few little things, but not big problem. It already looks better this way.
Scenes
Bathing action was fixed for the step-sis. Now she will go to bathroom if it's in her needs schedules. What makes bathroom scenes available again.
Neighbor is still not working yet, but I'll manage to find the issue xD
There should be a new content too, where you can pass a night playing with the girls in your stepsis bedroom, on saturday.
Stats, Training & Minigames
That's something I've wanted to do for a long time. Change the stat system so:
Physics becomes the sum of 3 skills: Strenght; Agility; Resistance
Intelligence becomes the sum of 3 skills: Logic; Memory; Perception
Charisma becomes the sum of 3 skills: Charm; Persuasion; Performance
These stats would already be used in game, and can be trained in minigames instead of just simple click to receive points.
Strenght Training:
This is the one you already know xD
Resistance Training:
It's the same logic of Stardew Valley fishing minigame.
Memory Training:
This one is what I told you about 2 times I would implement and still didn't, right? 🤣
This time I think it will. But the emoji changes made it has a issue of different pairs of emojis that are supposed to be in different colors, but looking exactly the same. What leaves a gap for player to choose the wrong pair while visually correct. So... Not fair. My idea for this is to just add more icons instead of recoloring.
Perception Training:
This one is very cool and easy to understand. It's the same logic of "Where's Wally?". Just need to find in the map the character mentioned :D
Agility training should use the timing arrows minigame; Persuasion training should use the Rythym minigame (the dance one); and I still need to think in one for Logic training. Charm will just be the one you would gain points by dialogues ^^
What do you think? :D