I skipped 0.22 on here since it was small, but here are some patch notes! The game needed a lot of smoothing out before I can get started on paid updates and the likeCHANGES
Redesigned the Athena down throw mechanic to be a double jump instead of an input combo (down + attack)
Tutorial area has little drawings in the background to help players out now (if you had a lot of trouble with the game, i recommend checking it out for a refresher!)
Some tutorial signs rewritten to be clearer
Added another chest in the tutorial area
Athena no longer bounces off to the side when thrown down at enemies, allowing players to pogo off of enemies
There are now return doors in Fracture Rooms, so you don't have to commit once you're inside
Made daggers infinite but deal lower damage
Fracture room door sprite to differentiate better
More aggressive options menu tutorial, will play out once even on old saves
Game reset changed from R to F1
Tweaked some tough rooms to make the jumps easier
Reduced Athena's desire rate drastically (about 2.5x)
Grab range indicator now appears when GRAB or UP (if up grab is enabled) are held
Vine foliage removed since they caused confusion
Fixed Athena's love going over the cap
Fixed tutorial soft locks
Grab Throw is now disabled by default
Camera is slightly faster
Adjusted options to be clearer on whether they're enabled or disabled
Future game content will be harder, but it was necessary to make the early challenges easier to understand
Some of this stuff is WIP and may be reworked in the future
Rogue Princess is finally indexed on itch.io! I'll be uploading Lotty's Adventure on there once it's at a good state since its current public build is pretty rough.Speaking of Lotty's Adventure, that will be getting a small update soon as well, so look forward to that!