"We're safe up here," the officer said as you followed along. "The fumes are noxious on the lower levels, but that's what we have droids for."
Far below you bubbles a vat of green tinged waste. Conveyors belts chugged forward, depositing their contents into the vats and the overflow from the waste bubbled into channels in the floor.
Not that you could see all that well with the haze of fumes rising.
The railing was only a little better than waist high for the officer. It would be a simple thing to let the droids find him...
The processing room mapset is going live!
Patrons, you will find the maps in your mega files under "February 2024" with the typical breakdown of Gridded/Non-Gridded > Resolution with smaller watermark and resolutions in 70, 128, 150, 200 and 256 formats. IF you need a resolution I do not typically provide, don't hesitate to reach out. I am currently exporting and uploading, so particular pieces may be a few minutes yet.
Arriving in 3 "variants" I have intended for this map to be used in levels/layers so you have access to the Top Level, Conveyor Level, and the Floor Level- if your players can survive the fumes and whatever else you throw at them.
Non-patrons you have access to the 70 Gridded PNG attached to this post of the Upper Level.
Happy Gaming!
Cheers,
Rija