During this past week I decided to made more improvements to the high poly sculpt. After reviewing my work, I wasn't totally convinced of the final look, so I made a few changes to the shape and the skin details, and now I'm finally working in the texturing process. I'm starting to create the textures for human skins; from this base, I will generate additional textures to add various color effects—such as spots and colored veins—as well, extra textures to independently alter the color of the tip and the base of the penis.In addition, I am also starting to test the mesh and textures in the game. I have already finished the rigging process, so once I complete the textures, I will begin working on the various sizes and—hopefully—the fur maps, hooves, tails, and presets.