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Hello again, everybody!

I've been scratching my head trying to think of suitable solutions for shapekey mapping -- This one problem pretty much guarantees that no custom Giantess model would get actions such as 'Eat Me' to look right unless the modeler performs extensive edits to their models. Not every model needs to support every feature, but I'd prefer for custom models to at least support the main flagship feature of the project.

Beyond custom characters, I've been meddling around with the player's physics again, tweaking them to make it more suitable for smoother gameplay. I've also been toying around with some fun ideas, such as allowing the player to slide around if they lose their footing! Being able to stand up straight all the time while in the stomach isn't very realistic :P

Slowly but surely, we're on our way to custom models -- I'm not sure if I can guarantee custom Giantess support for the next update, but I think I'll have custom micro-ai models ready at the very least!

As always, thank you all for your continued support! See you all next week!

GiantessSandboxDev PATREON 570 favs
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POSTEDAug 30, 2025
ARCHIVEDJun 10, 2026