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Hi, everybody!

The past week was spent mostly on reverting the Giantess' new movement system (Finally), and also fixing issues that have been popping up from casual usage of GtsScript.

Anyways, as of today, only a few things remain before we can begin testing:

Fixing a few annoying issues regarding the new tumble feature

Implementing GtsScript management functionality into its own submenu in the pause / main menu

Making sure a standalone build of the game doesn't break any new features

Minimal testing passes for all scenarios

I'm pretty excited to share this new version (even though not much has changed visually) because the scripting is extremely versatile now! It's basically C# at your fingertips without long compile times. I'm hoping this will be useful in aiding development of custom scenarios and such!

Right now, mods work on a permission system, which gives players full control on what mods can and cannot do. This acts as a sort of sanitization step, as the game will also tell you what permissions a mod needs (determined at load time). I figured this'll prevent most bad actors from doing anything malicious.

Speaking of malicious; This is something that I thought about a LOT while developing GtsScript, so I've also included the ability to restrict how much of your file system a mod has access to. You can either grant access to your entire file system, grant access to the entire GiantessSandbox appdata folder, or restrict them to their own mod's folder (this being the default setting).

As always, thank you all for keeping with the project, and I'll see you next week! ❤️

GiantessSandboxDev PATREON 597 favs
VIEWS1
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POSTEDNov 8, 2025
ARCHIVEDJun 10, 2026