Hi, everyone. This update marks the start of implementing the NPC system. With this addition, the university campus feels more alive, populated by unique characters that enhance the atmosphere and immersion. I also fixed a bug in Chapter 1 and laid the foundation for deeper NPC interactions in the next update.
NPC System – First Phase
Implemented the simulation and spawn system for NPCs with daily routines.
Each NPC has its own artwork, totaling 105 unique sprites.
NPCs were distributed across 7 scenarios:
Classrooms
Common Area
Hallway
Lobby
Lounge
Mezzanine
Studyrooms
Sprites were adjusted according to the perspective of each environment, ensuring visual consistency.
The system currently selects NPCs dynamically based on exclusion rules and daily spawn logic, making the campus more organic.
Bug Fixes
Fixed a bug at the beginning of Chapter 1 where the main characters were incorrectly starting at the university entrance.
They now correctly begin in the Lobby, as intended.
Next Steps
The next update will focus on introducing an NPC interaction interface:
Players will be able to discover physical traits of NPCs.
Dialogues will reveal personal preferences, interests, and personality details.
This will transform NPCs from decorative elements into living characters, with narrative potential and impact on the player’s journey.
Thank you for your patience and support.
Download Links