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VaM2 Beta1.1 Has Been Released!

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VaM2 Beta1.1 Has Been Released!
DESCRIPTION

Highlights:

Tons of new content: male figures, dozens of new Skin and Blend Shape addons

Improved Blend Shape (morph) support: pose, expression, formula, eyelashes, & genitals

Release of VaM2 Addon Kit Beta to Creator tier (see separate post)

Note: This beta and the VaM2 Addon Kit release is mainly targeted towards creators interested in making looks using morphs, textures, shaders, and materials.

Here is some of what you can do in Beta1.1:

Add/move/remove objects from scene

Add/move/remove figures (character models) from scene

Pose figures

Manipulate figures (shape, materials) through parameter UI

Add some basic motion to the figures with the new cycle force addon

Add/move/remove lights from scene

Manipulate lighting through parameter UI

Manipulate post process effects through parameter UI

Save/load scenes

Download:

We haven't created an updater yet, so this is a full download zip. Extract this zip to a NEW folder (do not reuse the Beta1.0 folder). After extraction, you can launch using VaM2.exe. Please do not share this link. This is for backers only!

DOWNLOAD LINK

Documentation:

https://hub.virtamate.com/wiki/vam2-guides/

Full Release Notes:

New content:

Male Figure addons

5 male Skin addons, 3 male character Blend Shape addons

3 additional female Skin addons (5 total), 2 additional female character Blend Shape addons (3 total)

3 new pose and expression Blend Shape addons

Genital Blend Shape addons

Figure Cycle Force addon - allows adding some simple motion to any Figure

6 additional mouth Skins

many additional eye Skins

many additional makeup Skins

New features:

Pose, expression, formula, eyelash, and genital Blend Shape (morph) support added.

Active parameter groups added for easily seeing what settings have been changed

Resolution and fullscreen selector

Jaw physics (limited until skin physics in Beta2)

Improvements:

Smoother changes for Blend Shapes with bone movements

Completed light parameters - many more options for lighting now

Can now control overall and individual power for Bone Driven Blend Shapes

Blend Shapes can now also be browsed "By Addon"

Added Zero all target rotations action/button

Improved sorting in the UI

Improved Geoshell wrapping

Improved load/save to be more robust when addons are updated

Improved save file to contain more reference info

Tech changes:

Updated to Unity 6.1

Added support for DX12

DLSS3.1 -> DLSS3.7 (this is the latest Unity supports)

FSR1 -> FSR2 (sorry Unity does not yet support FSR3)

Fixes:

Fixed issue with OpenXR controllers not tracking

Fixed DLSS preset naming

Fixed issue with fade distance on lantern being too low

Fixed issue with hair not properly detaching

Fixed some cases of color picker swatch not showing the right color

Thank you for your support, and enjoy!

Meshed and Team

MeshedVR PATREON 558 favs
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POSTEDJul 17, 2025
ARCHIVEDJun 10, 2026