The last two weeks were spent smashing bugs, making tweaks, and adding some new content and features all based on community feedback! Shown in this image is the new breast soft physics self-collision option as requested by a long time backer (thanks MiniMax!!!)! Also shown are the new UISlider and UIToggle atoms, allowing for trigger controls to be placed in-world. Your input is important and welcome to help further improve VaM. Join us on Discord if you haven't already to make further suggestions, report on bugs, and check out the great community content being released there. Get the Discord invite by linking your Discord account here: https://www.patreon.com/settings/apps
Plans
1.X will have one more major release, 1.20, and then primary focus will be shifted to 2.X, as mentioned in older posts. More details of 2.X will be in future posts. Here are a couple of older posts that describe the rough plan: https://www.patreon.com/posts/33214601 https://www.patreon.com/posts/33310690
1.19.2 Download and Install
Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post: https://www.patreon.com/posts/downloading-and-32794384
1.19.2 Release Notes
Features:
Soft Physics: New self-collide option for breasts (off by default to not break existing scenes)
Soft physics: New parameter “Fat Collider Depth” for breasts to control offset of collision from surface
Packaging: new preferences system: ability to add user notes and toggle if morphs should be preloaded
Packaging: new option in builder to specify if package is a morph pack, meaning morphs will be preloaded by default (user can turn off if desired using the new user preference for this)
Packaging: browse by category. Packages are auto-categorize based on what they contain
Packaging: added ability to unpack, repack, and restore (from copy of original). This allows editing of contents.
Packaging: added new minimum version option in addition to exact and latest options.
Morphs: on demand morph loading. If package is not set to preload morphs, morphs are only loaded if called on
Content:
Scenes: 2 new sample scenes demonstrating new breast physics options and new UI atoms: “Breast Play” and “VR Breast Play”
New Atom: UISlider – works like VariableTrigger but is controlled by in-game Slider with customizable text and panel
New Atom: UIButton – new trigger-style atom that allows control of params through an in-game toggle with customizable text and panel
Tweaks:
Hair/Clothing: added auto-fix of missing or moved items
Hair/Clothing: customization UI now shows item display name at top
Soft Physics: improved nipple physics
Soft Physics: minor improvements to breast collision when breasts are squeezed
Clothing Creator: Load Existing… now has package shortcuts for browsing
Hair/Clothing Creator: duf file browsing now shows shortcuts matching registered DAZ Studio library paths
Packaging: now hide disabled packages in package manager unless new “Show Disabled” toggle is checked
Packaging: missing references are now shown in yellow instead of red if another version of the missing package is present
Packaging: builder now creates .depend.txt file to list references (uid, creator name, license, and link) the package has in human-readable format
Packaging: now have independent reference storage options for standard packages and packages that contain scripts. Default is for scripts to use exact version. Default for standard packages is to use latest.
Packaging: package builder now preserves DateTime of original file when fixing references to allow for better sorting
File Browse: Directory option and sort-by are now saved as user preference and apply across all browsers
Legacy Presets: now support var packages and shortcuts for browsing
Misc: Screenshot during save can now be skipped (in case you are overwriting a save but want to keep existing screenshot)
Misc: Screenshot UI shows up better in monitor mode now
Materials: can now adjust render queue for transparent mirror materials
Materials: UIButton/UIText/Simple Sign now have render queue control
Bug Fixes:
Hair: fixed issue with scalp materials not working with CustomScalp after import of scalp
Skin Materials: Fixed issue using custom spec/gloss/normal textures (and not diffuse texture) on skins that had texture set switch options
Soft Physics: fixed issue with soft-body collision not working when adding Person atom from UI
Soft Physics: fixed issue with auto collider radius not taking effect immediately after turning on “Auto Fast Collider Radius” toggle in the UI
Triggers: triggers that use receivers on Person skin no longer reset receiver to “None” when changing skins
Triggers: fixed issue with triggers with start/end times near start/end of the timeline not always triggering properly when timeline was looping in either play direction
Materials: fixed UIButton/UIText/Simple Sign render sort issues
VAC: fixed issue with newly created VACs not loading scene file inside
VAC: fixed file sharing violation error when creating a vac with a loaded CustomUnityAsset assetbundle
Packaging: fixed issue if last character type into package name was an illegal character
Packaging: Fixed builder so Add File and Add Directory now have navigable directory stack to last location after choosing a file/directory
File Browse: Search field not clearing on directory change
File Browse: fixed UI overlap issue with directory browse inside a package
File Browse: fixed issue with navigating subfolders with new filtered shortcuts
File Browse: fixed issue with duf file browsing not showing thumbnails
Packaging: fixed physics glitching when packages are refreshed
Packaging: fixed issue with thumbnail not loading in clothing/hair creator if item was in a package
Morphs: transient (scene-loaded) morphs are now correctly added based on display name instead of morph name. Fixes case where transient morph had same morph name as existing morph but a unique display name.
Morphs: fixed error message when loading custom morph when vmb file is missing
Packaging: fixed issue of contents of older VAR package not being shown if a newer version of the package is present, but disabled
Presets: overwriting a preset and taking a new screenshot now properly clears the existing thumbnail and loads the new one