Previous Post

That cyberpunk game got you down? Come get your cyberfix in VaM instead! VaM 1.20.77.2 Released!

Next Post
That cyberpunk game got you down? Come get your cyberfix in VaM instead! VaM 1.20.77.2 Released!
DESCRIPTION

This is more of a full release than a patch, but we decided to keep the 1.20.X naming to fit the theme and also make it so no new keys are needed. During the holiday break we were having some fun with cyberpunk themed content and decided it would be cool to make a release with this as a theme. Many new feature, tweaks, and bug fixes are also included in this release. See the release notes below for more info.

VaM2 was also being actively worked since the last release. Stay tuned for more info on VaM2 in the coming weeks.

Getting This Release:

If you already have VaM and would like to update to 1.20.77.2, simply launch  VaM_Updater.exe, and click button at bottom to update. If you don't yet have VaM, see the download post  here:

https://www.patreon.com/posts/downloading-and-32794384

If you find bugs in this release, please report on the bug forum on the Hub here:

https://hub.virtamate.com/forums/vam-bug-reports.9/

Release Notes:

Features:

File Browse - added new Open On Hub button which is active when browsing a directory that is a package that is on the Hub

File Browse - added ability to hide directories (and shortCuts if they match the directory exactly)

Hub - Added "Scan Hub For Packages With Updates" button which lists all the packages you have that have updates

Materials - added hide material option (found on Shaders tab) to allow hiding parts of a mesh

Package Manager - added Open Scene button if the package has a scene in it. Opens the 1st scene in the package, similar to the same button in the Hub browser

Person - Animator option now has additional options for selecting other built-in animations. Also added Stop, CrossFade, Play, and Reset actions with buttons. Supports limited sequencing and presets.

Person - added all joint control to params/action system allowing quickly changing state of all controls through triggers

Person/Hub - Custom clothing and hair items from VAR packages now have Open On Hub button if they are on the Hub and it is enabled

Physics - added Physics High Quality user preference which is off by default. Can be used to improve physics at extreme conditions at cost to performance.

Plugins - improved security and added new user confirm system for overwrite of files outside of plugin-specific data area

Plugins - added SuperController onBeforeSceneSaveHandlers and onSceneSavedHandlers callbacks

Plugins - added LoadPresetFromJSON function to PresetManager as requested by plugin creator

SubScene - added ability for triggers that reference external atoms to still be stored. A warning is issued in this case still, but the trigger will save. Upon restore, the trigger will only work if loaded into a compatible scene

SubScene - added new LoadSubSceneWithPath trigger action which allows selecting a path to load from

Triggers - Added several new trigger actions that can control the interaction mode

Usability - Free Mouse Move mode now allows for interaction with the scene using center screen point as the pointer location.

Usability - added user pref to allow disabling the quick Exit button on the main UI panel

Usability - added play/pause and seek to beginning buttons to toolbar that control the master animation timeline

Window Camera - now has separate control for the display that can be moved around independently from the camera. Note that it is parent linked to the camera by default to give it same behavior as current releases.

Content:

New cyberpunk apartment environment atoms

New cyberpunk furniture, lights, and props atoms

New cyberpunk themed music

New cyberpunk themed global skies

New cyberpunk themed female clothing outfit

Person atom – dozens of new built-in animations added to the built-in animator

Tweaks:

Animation - Animators now only move the control when it is in "On" state. Controls controlled by Animation Pattern or built-in animator can now be temporarily grabbed. "Link", "Hold", and "Lock" states also prevent the animation from moving the control to allow override.

File Browse - Overwrite save does not refresh the file browsers so page and scroll position can be remembered

File Browse - file browsers now stay open properly if UI is toggled off and back on or if Hub is opened and closed, allowing quick switch back and forth

Hub - Missing dependencies panel now opens even if there are no missing dependencies so you know it is working

Image Panels - now have a clear button for the URL to set to null, and setting null image properly clears the image

Scene/SubScene Animation - seek-to-beginning does a smoother reset

Package Builder - packages are now tagged in meta file if there was a reference report issue during finalize. Will allow Hub browse to indicate packages that might have issues

Package Builder - packages that have reference issues when hitting Finalize now open an additional confirm screen with more information recommending cancelling and fixing the references. This is to help with users creating packages that are missing content and don't work as intended.

Package Manager - a new indicator was added to show if a package had reference issues when built (only works on packages built starting with 1.20.1.6 and later). This indicates the content probably won't work as intended

Package Manager - dependencies that are missing but have a version of some kind of that package are now shown in yellow instead of red

Package Manager - Find On Hub button is now Open On Hub and only appears if the package is on the Hub

Package Manager - Scan Hub For Missing Packages now pops an error if the Hub is disabled

Performance - added user preference to enable/disable realtime reflection probes (for Custom Unity Assets that have them). Last release enabled realtime reflection probes by default which could cause performance issues with existing CUAs that had them and were previously disabled.

Performance Monitor - render times now show sum of all render of all cameras (for when using VR + Monitor mode)

Performance Monitor - render time is now correctly shown as 0 when only Window Camera is active

Person - Animator and Debug Joints options are now parameters that can be stored and reset properly.

Person - All joints control (on Control & Physics 2 tab) no longer controls nipples or penis controls since these are normally off and are not controlled by the animator

Person - Animator function now properly freezes when you grab move the Person

Usability - re-selecting same controller in the Select list now follows the select UI and/or align toggle options as if the selection were just newly selected

Usability - Added Reset functionality and button to some controls which can reset positions and control parameters

VR (Oculus Mode) - if controller is not connected the pointer/hands are no longer shown

Web Browse Atoms - now show info when user preference is disabled. Also show a message when the browser could not launch due to missing package from Microsoft

Web Browser Atom - browser section of panel now displays the same as the buttons and other UI elements and can appear behind regular scene objects

Bug Fixes:

Free version content fixed

Audio - fixed issue where fail to read an audio file from a package prevent all future package audio reads to be reported as an error

Benchmarks - Fixed issue where some benchmarks were overwriting the user preferences file

Benchmarks - Fixed Hair Sim benchmark not loading the hair sim asset properly

Clothing - Fixed issue where sim clothing Physics UI would stop working after changing to another tab and toggling the clothing item off and then back on

Control - Comply state now correctly takes into account scale of the atom

CustomUnityAsset - fixed additional issue that was preventing reflection probes from working

Hair Sim - fixed 2 issues with scale not being applied correctly for curl and max spread

Hub - Get hub info is no longer called twice or when hub is disabled

Hub - Fixed UI issue with stacked resource details showing buttons and support lists from resources below the top item

Hub - Fix issue where download all could break the download queue when one of the dependencies was listed as an update and resource called for older version or latest.

Image Panels - gifs that don't specify frame delay now default to 24fps to prevent rendering at variable frame rate of the application

Image Panels - addon package image files with uppercase extensions now load correctly

Monitor - Glow no longer renders over the UI

Motion Animation Triggers - Seek To Beginning action now properly does the triggers in reverse.

Package Manager - VAR packages that have corrupt meta.json files no longer halt rest of package import and also report out an error that specifies the var package that has the issue

Person - fixed typo in type tag for glasses

Plugins - fixed issue with onAtomUIDsChangedHandlers not being sent the full list of atoms

Presets - fixed issue with all atoms except Person not storing plugin parameters

Usability - Open Top Menu correctly closes the Hub Browser panel if it is open

Usability - Selecting None from atom select list now properly clears the controls list

Usability - Selecting current selected atom from atom select list no longer sets the selected control popup to None while still keeping control selected

Usability - Security tab of user preferences now opens properly when there is an error caused by a disabled feature

Web Browse Atoms - fixed issue where resizing WebBrowser or WebPanel atom browser size would not always resize the underlying browser

Web Browse Atoms - fixed cursor rendering through other objects for some of the atoms

Window Camera - the HUD display option now shows correctly if the atom was scaled

MeshedVR PATREON 554 favs
VIEWS1
FILES1 file
POSTEDJan 26, 2021
ARCHIVEDJun 10, 2026