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Midnight Dark - Experimental Rules #001 - Electronic Warfare

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These are very rough and entirely un-tested. Have at.

Electronic Warfare Suites (EWS) can be acquired by an element in one of three ways:

  1. Any recon element can be made into an EW element for 4 points, gaining the EWS upgrade but as a Trait.
  2. Any command element can take the Signalmaster specialism for 5 points, which gives the element the EWS upgrade as a Trait. In addition, any element given an order by the Signalmaster gains ECM to the end of the turn.
  3. Any element can take EWS as a Weapon upgrade (see below).

Note that having EWS as a Trait means that the element can still take a Weapon upgrade.

EWS - Weapon Upgrade (4 points):

  • Shoot at targets as normal, but ignore cover (except total cover) and A. Targets do not get to take a cD test against EWS attacks.
  • Targets suffer fatigue as normal but no damage, unless they have the synthetic upgrade.
  • For each successful Shoot action, regardless of the amount of fatigue or damage caused, remove one order token if the element has any.
  • For each Lucky 12, if an order is removed, add it to the enemy’s command fatigue at the end of the turn.

ECM - Armour OR Utility Upgrade (1 point):

  • Elements with ECM may make cD tests against EWS attacks.

EWOp - Hero Upgrade (1 point):

  • Element must have the EWS upgrade or trait.
  • On a successful EWS attack on a synthetic element, make a D(v) test where v is 10+target’s D. If the test achieves at least one success, the synthetic target switches sides and is now part of the active player’s battle group.
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POSTEDFeb 3, 2024
ARCHIVEDJun 10, 2026