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v0.9.5 changelog

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v0.9.5 changelog
DESCRIPTION

Actions:

New actions / animations: 10 actions (12 animations in total)

Small changes to straddling_reverse_bearhug

Wearables and appearance:

Two new high heel pairs

Stages / arenas:

New Bedroom stage (day / night lighting variants). The good news is that I've added this stage in a way that is pretty much a test run for having stage / arena mods. I have a bit more work to do in externalizing the configuration options, but I expect I will have something working for v0.9.6

Mechanics:

Added the standing bearhug branch to the list of actions with relaxed requirements

The straddling / sitting bearhug branch is also included from the beginning in the actions with relaxed requirements (ofc, you need to have the option turned on)

Some intent updates. You might need to update your custom intent weights sets

Other:

Dialogue lines no longer have fixed positions, which could be confusing if rotating the camera and switching characters' positions on screen. They will now generally follow the characters' on screen positions

In game UI changes to take into account brighter backgrounds (e.g. dialogue text outlines, more definition on the stat and effort bars)

Export file functionality now available in the File Manager on Android. You can select a file and export it to a device folder of your choice. This can be used e.g. to transfer a character .json file outside the game

Re-cut body_feet body part to a higher level above the ankles to accommodate high heels with straps that expose the feet. This will enable more future flexibility in the type of footwear we can get

Removed ceiling lamp from the lounge since it interfered with the camera if looking down from the top. Replaced wall picture, since it had the lamp reflection baked in

Fixes:

fixed several instances where an action could connect to the wrong following action

fixed NPCs can say choice topic that is later invalidated due to context changes, making it inaccurate - NPCs will now say what they want to do when they start doing those actions

small fix in effort calculation, if controlling the second opponent

intent / action weights that do not exist in the sets will now return the correct DEFAULT_WEIGHT (5), instead of 1 like before (which could cause newly added intents/actions to have less of a chance to occur)

dna PATREON 271 favs
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POSTEDFeb 6, 2026
ARCHIVEDFeb 6, 2026