Main changes:
Extended Gallery editing capabilities, giving full control over how each action looks and how long it lasts, while still preserving the previous functionality and simplicity. Saved match replays can now be fully edited and fine-tuned
Character stat editor refinements that should declutter the UI and make things more clear
Support for facial hair meshes (two goatees included as examples)
New head and face morphs as well as tweaks to existing morphs make possible previously unattainable character looks (especially when it comes to head and nose shape)
Possibility to adjust normal map intensities, and three new body normal maps for various muscularity looks
Expanded random character generation capabilities to include the new clothing and morphs
Lots of other improvements and fixes
Detailed changelog:
Wearables and appearance:
Added support for facial hair meshes. Included two example goatees. Facial hair is available for all body types
New penis model: Circumcised penis (detailed)
Two new eyebrows models: Resolute angles and Brief arc
New morphs: Egg shaped head, Square head, Pronounced forehead, Lower cheek width, Nose bridge width, Pronounced lips, Jaw forward, Square chin, Pronounced chin
Geometry adjustments for existing morphs: Lip height, Upper lip, Lower lip, Chin height
Expanded the Nose length and Nose bridge morph ranges to allow various other nose shapes
Fine tuned random generation ranges for new and existing morphs
Expanded range for the hair position front/back adjustments
The Crop top and Loose shirt are now available for random character generation
Three new normal maps (10 - 12)
Normal map intensity can now be adjusted along with the rest of the material properties where a normal map is present (e.g. the skin, some anthro' clothing), using a new slider (if available, it shows up with the others, like Opacity, Emission, etc.)
Improvements to the skirt weight painting, resulting in a more natural and smoother, less wrinkled appearance in certain positions
Mechanics:
Win / draw / loss information per character is made more resilient by checking previous match history
Gallery:
Actions can now be edited (their internal timeline comprised of animation variants). They can now be either deterministic (a clear set of variants), or non-deterministic (random - as before - where variant choice and order is determined by the engine). Each deterministic action has its own variant timeline that can be edited. This also means that the match saves are now fully editable. The defaults match the old functionality. But press Edit on an action, and increment the number of turns, or simply use the 'Generate rand. timeline' button to create a deterministic timeline, that can be edited. To trigger an orgasm during an action that supports it, simply add a few new variants and change them to the appropriate orgasm type, if the action has them, or make sure to have at least three variants present and set the sexual endurance parameter to 0 (or very low) if not.
The Gallery will now allow actors to speak their intent topics, just like when playing a match
The in action topics are now spoken at the same rate as during the match
Other:
Further Character Editor refinements
Assign a random available character name when generating a new character (e.g. on New/Random or on selecting a new body type)
The memory / match history section will be replaced with a message letting the player know they should save this character in order to enable progression (experience accumulation) and memory / context / match history
Incremental updates to the default dialogue that add context awareness. Dialogue updates will continue iteratively, as they are quite time consuming and doing them in one go wouldn't leave enough time for other meaningful updates
Added speaker and listener to the list of supported denominators for dialogue topic conditions
Fixes:
Fix characters not alternating during draw
Fix player model getting stuck in the default position in the Gauntlet mode and Challengers setup screen
Fix random character generation potentially creating characters with no ears
Fixed normal map 1 and 9 causing artefacts on an equipped uncut penis
Fix UI mess in the character stats editor when the memory related stats are displayed and the user edits their character's appearance using the editor
Fix no dialogue playing during the equal tribbing / mutual insertion action
Fix eyebrows, pubic hair, eyelashes not rendered using the hair shader
Fixed character viewport sizes in Challengers mode, so certain positions during animations don't get clipped by the edges
Marked incompatibilities between the Crop top and the Bathing suit (one piece, more leg)
Downloads:This version is no longer available. Please download one of the newer versions (check this Post for the latest version).